Howdy,
Thanks for the quick reply. I’ve had a couple of attempts at using it with the 4K Vertical Arcade overlays. It’s been a little tricky for me for a few reasons…the first being, @Duimon has us spoiled with all of his presets, the second being, the need to learn a lot about managing arcade Romsets and configs for both Launchbox and RA and finally I’m doing it all using FB Neo (because that’s the matching non merged set that I have) which is a rotational mindf*ck with the shader!
Rant complete and with all that said…I’m getting somewhere…
Same game with two different set ups
I now have things set up so I can run horizontal or vertical games on either the Landscape monitor or the portrait monitor…after giving each its own platform in Launchbox. I’m using the second instance of RA for the portrait screen at the moment…I’ll look at pulling it all back into one instance at some point, I think I can do it but it’s a little easier this way given that multiple option files per game are thing I’m having to deal with.
Placing the screen based on the transparent area does appear to be working for me so far. I’m using the Guest Dr Venom CRT base shader as a starting point, then setting the images in the preset file to point at the 4K verticals as you advised, getting al the rotation setting worked out and then setting “Use Image For Placement (Scale & Y Pos)” to 1. It seems to slotting the screen into place. Does that sound about right to you?
Thank again for the help, much appreciated. 