thanks for your contributions, buddy.
Thank you, I appreciate that!
That slotmask reminds of an aperture one, indeed. My inspiration for that was the JVC D-series. I never saw one in person, but real offscreens of that legendary CRT TV showed some amazing crisp slotmasks, with very good scanlines.
I tend to focus on 1080p output, but this time I risked some 4k presets too. I hope some feedback appear about it.
I made a comparison of some of those masks to show more clearly the differences. Itâs easier to show with the 4k presets.
But first, Iâd like to show two slotmasks screenshots at 1080p that clearly shows that they arenât aperture (just look at the shark textures):
Now, as my monitor is just 1080p, I made a trick to see how it looks at 4k. Using custom resolution, I zoomed until 9x integer scaling, which is more or less 4k. So, I took the screenshots (theyâre only a 1080p frame inside the whole 4k) to show how the 4k presets will look closely.
4k/crt-royale-fast-ntsc-composite-slotmask-snes.slangp:
4k/crt-royale-fast-ntsc-composite-aperture-snes.slangp:
4k/crt-royale-pvm-ntsc-composite-snes.slangp:
4k/crt-royale-pvm-rgb.slangp:
And, putting all four side-by-side:
Canât do feedback for 4k; I only have 1080p. Is integer scaling recommended for these shaders? Or, can I do without integer scaling?
They work well in non-integer scalings.
Though using integer scale will always assure pristine evenly spaced scanlines for any cases.
First RF preset: crt-royale-fast-ntsc-rf-slotmask-nes.slangp:
Unfortunately, a still doesnât capture all nuances of this preset.
With some tweaks, it works with other systems: