Sure, I’ll do it later. How do you think it compares to your actual TV?
It seems to be extracted from an older Sony model than mine.
The blue color is a bit off, too light compared to my model. On the other hand, the yellows are closer than I’ve got in my LUTs. Overall it produces a pleasing picture.
Tested it. Good, but polarizing. Yellows are indeed fine, the LUT has a reddish tint (opposed to the greenish of the Wega cool LUT) and it suits that tone better. Everything seems lighter, which does brighten up the picture, but results are mixed depending on the content:
- Greens are a bit more yellowish, drying-grass style (I love that, but fans of deep greens may disagree);
- Blues are lighter, and very saturated. I think it’s charming, comfy, but a bit too intense, it may throw off the lighting in some games or erase details. Dialing it down a notch could help;
- Reds are lighter too, but highly unsaturated, dull, lifeless. It’s one of the worst reds I’ve seen in LUTs, I’m too dumb to know how to salvage that one.
All in all, it does have the potential to be a better complement to the Wega cool LUT, as it’s a warmer counterpart, but I do believe this one needs some fine tuning. Just my opinion though.
One more wip: crt-hyllian-25-06-07
Changes:
- Added Lottes masks (if enabled, they have priority over the regular ones);
- All param descriptions rewriten;
- Geom curvature replaced by my own;
- Mask presets retweaked;
- LUT1 and LUT2 represent my real trinitrons. LUT1 is default now.
What were the previous lut1 and lut2?, in case I wanted to replace the older versions and have a note for myself?
Inside reshade/shaders/LUT you can find grade-rgb.png and grade-composite.png. they’re the old LUTs I was using.
Great and to make sure.
LUT1 and LUT2
Wega v1 (cool colors) is LUT1 and Wega v2 (warm colors) is LUT2 correct?
The other way. LUT2 is the first wega lut I made and is called DARK BLUE (COOL).
LUT1 is the second wega LUT I made, it has the same Dark Blue and has some red push (P22-80s). Yet, it’s neutral temp.
At last, oficial slang repo updated with latest advancements: crt-hyllian and variants
What’s new:
- Update crt-hyllian, crt-hyllian-sinc-composite, crt-hyllian-ntsc and crt-hyllian-ntsc-rainbow;
- Dark blue and dark blue (cool) LUTs replace the old ones;
- Geom curvature replaced by mine;
- New way to apply masks to enable full mask strength. More contrast and more apparent masks; *The masks incorporate 3 from Lottes (except Aperture, as it is the same as mask 2);
- Organization of the main parameters;
- Update presets dependent on crt-hyllian in other folders (downsample, presets, bilateral);
- Fixed a bug that rarely appeared as a stray pixel line depending on the resolution;