Sure, I’ll do it later. How do you think it compares to your actual TV?
It seems to be extracted from an older Sony model than mine.
The blue color is a bit off, too light compared to my model. On the other hand, the yellows are closer than I’ve got in my LUTs. Overall it produces a pleasing picture.
Tested it. Good, but polarizing. Yellows are indeed fine, the LUT has a reddish tint (opposed to the greenish of the Wega cool LUT) and it suits that tone better. Everything seems lighter, which does brighten up the picture, but results are mixed depending on the content:
- Greens are a bit more yellowish, drying-grass style (I love that, but fans of deep greens may disagree);
- Blues are lighter, and very saturated. I think it’s charming, comfy, but a bit too intense, it may throw off the lighting in some games or erase details. Dialing it down a notch could help;
- Reds are lighter too, but highly unsaturated, dull, lifeless. It’s one of the worst reds I’ve seen in LUTs, I’m too dumb to know how to salvage that one.
All in all, it does have the potential to be a better complement to the Wega cool LUT, as it’s a warmer counterpart, but I do believe this one needs some fine tuning. Just my opinion though.
One more wip: crt-hyllian-25-06-07
Changes:
- Added Lottes masks (if enabled, they have priority over the regular ones);
- All param descriptions rewriten;
- Geom curvature replaced by my own;
- Mask presets retweaked;
- LUT1 and LUT2 represent my real trinitrons. LUT1 is default now.
What were the previous lut1 and lut2?, in case I wanted to replace the older versions and have a note for myself?
Inside reshade/shaders/LUT you can find grade-rgb.png and grade-composite.png. they’re the old LUTs I was using.
Great and to make sure.
LUT1 and LUT2
Wega v1 (cool colors) is LUT1 and Wega v2 (warm colors) is LUT2 correct?
The other way. LUT2 is the first wega lut I made and is called DARK BLUE (COOL).
LUT1 is the second wega LUT I made, it has the same Dark Blue and has some red push (P22-80s). Yet, it’s neutral temp.
At last, oficial slang repo updated with latest advancements: crt-hyllian and variants
What’s new:
- Update crt-hyllian, crt-hyllian-sinc-composite, crt-hyllian-ntsc and crt-hyllian-ntsc-rainbow;
- Dark blue and dark blue (cool) LUTs replace the old ones;
- Geom curvature replaced by mine;
- New way to apply masks to enable full mask strength. More contrast and more apparent masks; *The masks incorporate 3 from Lottes (except Aperture, as it is the same as mask 2);
- Organization of the main parameters;
- Update presets dependent on crt-hyllian in other folders (downsample, presets, bilateral);
- Fixed a bug that rarely appeared as a stray pixel line depending on the resolution;
And I must say, good sir, that this new version of Hyllian can compete with the best of the best, that I absolutely love it and that you have done a marvelous job. Hyllian needs to be talked about more often, it’s one of the heavyweights now.

Most people don’t understand these shaders, at least some of them, look way better than 95% of any CRT, even zfast-crt.
100%. I understand it’s kind of a niche and very technical, and that not everyone has the time or the willingness to spend time managing this stuff but considering how big retrogaming is, it’s a shame that not so many people get on board. That’s in fact one of the reasons why I created that show off thread so many years ago. Besides my own process of learning, I just couldn’t believe that the entire retro world wasn’t completely blown away by what you can do with shaders. People like mr Hyllian here and yourself deserve a medal.
I’ve read/heard many people through the years since like 2005 that criticize Emulators and of course, compare them to the original physical console experiences, but the fact is that for a very long time, I also played Emulators without any plugin at all.
Just about till like 2015 I realized that there were these things to modify how they look, but standalone emulators for about a decade were only capable to bring One shader at a time. Say like SuperEagle or XBRz or Blargg filters I used to play with.
It’s a great addition, considering that Emulators have been around for about 25 years as far as I know.
You could play with one shader or another at least to bring some fresh experience aside from default look. I’m not sure if default emulators are the same as RGB cables.
But it was just a complete game changing when I knew the existence from RetroArch in around 2019.
Multiple shaders bring Retro experience to a completely new different level. And across the years, it has only gotten better and better thanks to all Geniuses around this great community. And for several years with One single shader a time, so many people already got their impressions about Emulation, which caused some type of repulsion for Purists. Yet, what RetroArch is capable of may state a new point of no-return as long as all of these wonderful shader/presets continue spreading out.
In 2010, you could easily compare original console looking VS Emulators and you could easily state which is being emulated, but in 2025 you could cheat people quite easily if are not aware from the amazing and big world that RetroArch represents.
I also was thinking about how I know the look of anything more than 1080p if I only has 1080p monitor, maybe I will try your trick
but I think the best way is to port librashader to AVS+ then we can use something like AvsPmod to view with any resolution and take screenshots or even videos or animated images
Hyllian’s shaders are amazing, I’ve been a fan for a very long time now. I think they’re the perfect middleground between simplicity and complexity, ideal for people who want good results, but don’t want to spend a long time sweating the small details. The author is humble and says his work only fits 240p content, but I use it for a lot of different stuff and it still pleases me. It’s not hard to mess around with parameters (they’re not many) and modify the looks.












