Hello people, when installing Lakka it stays on the logo, flashing every 2 or 3 seconds. Both installed and in the live version. I followed the steps on this page, “https://www.lakka.tv/doc/Troubleshooting-Lakka/”, and I connected via SSH, it seems to be a video error
Lakka:~ # systemctl stop retroarch.service ; retroarch -v
[INFO] [Config]: Looking for config in: "/storage/.config/retroarch/retroarch.cf g".
[WARN] [GameMode]: GameMode cannot be enabled on this system ("dlopen failed - l ibgamemode.so: cannot open shared object file: No such file or directory.") http s://github.com/FeralInteractive/gamemode needs to be installed.
[WARN] [Config]: GameMode unsupported - disabling...
[INFO] RetroArch 1.14.0 (Git ad89b0c)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Atom(TM) CPU N280 @ 1.66GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3
[INFO] Built: Jan 16 2023
[INFO] Version: 1.14.0
[INFO] Git: ad89b0c
[INFO] =================================================
[INFO] [Input]: Found input driver: "udev".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [Video]: Starting threaded video driver ...
[INFO] [DRM]: Found 2 connectors.
[INFO] [DRM]: Connector 0 connected: yes
[INFO] [DRM]: Connector 0 has 1 modes.
[INFO] [DRM]: Connector 0 assigned to monitor index: #1.
[INFO] [DRM]: Connector 1 connected: no
[INFO] [DRM]: Connector 1 has 0 modes.
[INFO] [DRM]: Mode 0: (1024x600) 1024 x 600, 60.017895 Hz
[INFO] [GL]: Found GL context: "kms".
[INFO] [GL]: Detecting screen resolution: 1024x600.
[INFO] [EGL] Found EGL client version >= 1.5, trying eglGetPlatformDisplay
[INFO] [EGL]: EGL version: 1.4
[INFO] [EGL]: Current context: 0xb3d2e300.
[INFO] [KMS]: New FB: 1024x600 (stride: 4096).
[INFO] [GL]: Vendor: Mesa Project, Renderer: i915 (chipset: 945GME).
[INFO] [GL]: Version: 2.1 Mesa 22.1.7.
[INFO] [GL]: Using resolution 1024x600.
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
MESA: error: Out of instructions
MESA: error: Exceeded max ALU instructions
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
MESA: error: Out of instructions
MESA: error: Exceeded max ALU instructions
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
MESA: error: bad opcode BGNLOOP (99)
[INFO] Linker log: error: looping not supported i915 fragment shaders, all loops must be statically unrollable.
[ERROR] Failed to link program #58.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
MESA: error: Exceeded 16 max TGSI temps
[INFO] Linker log: error: looping not supported i915 fragment shaders, all loops must be statically unrollable.
[ERROR] Failed to link program #57.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[ERROR] [GL]: GL: Invalid value.
[ERROR] [Video]: Cannot open threaded video driver ... Exiting ...
[ERROR] Fatal error received in: "video_driver_init_internal()"
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] Threaded video stats: Frames pushed: 0, Frames dropped: 0.
-------------------------------------------------------------------------------
Lakka:~ # lspci -nnk | grep -A 3 VGA
00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 945GSE Express Integrated Graphics Controller [8086:27ae] (rev 03)
Subsystem: Hewlett-Packard Company Mobile 945GSE Express Integrated Graphics Controller [103c:3632]
Kernel driver in use: i915
00:02.1 Display controller [0380]: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller [8086:27a6] (rev 03)
-------------------------------------------------------------------------------
Lakka:~ # systemctl stop retroarch.service ; LIBGL_DEBUG=verbose retroarch --menu --verbose
[INFO] [Config]: Looking for config in: "/storage/.config/retroarch/retroarch.cfg".
[WARN] [GameMode]: GameMode cannot be enabled on this system ("dlopen failed - libgamemode.so: cannot open shared object file: No such file or direc tory.") https://github.com/FeralInteractive/gamemode needs to be installed.
[WARN] [Config]: GameMode unsupported - disabling...
[INFO] RetroArch 1.14.0 (Git ad89b0c)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Atom(TM) CPU N280 @ 1.66GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3
[INFO] Built: Jan 16 2023
[INFO] Version: 1.14.0
[INFO] Git: ad89b0c
[INFO] =================================================
[INFO] [Input]: Found input driver: "udev".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [Video]: Starting threaded video driver ...
[INFO] [DRM]: Found 2 connectors.
[INFO] [DRM]: Connector 0 connected: yes
[INFO] [DRM]: Connector 0 has 1 modes.
[INFO] [DRM]: Connector 0 assigned to monitor index: #1.
[INFO] [DRM]: Connector 1 connected: no
[INFO] [DRM]: Connector 1 has 0 modes.
[INFO] [DRM]: Mode 0: (1024x600) 1024 x 600, 60.017895 Hz
libGL: Can't open configuration file /etc/drirc: No such file or directory.
libGL: Can't open configuration file /storage/.drirc: No such file or directory.
libGL: Can't open configuration file /etc/drirc: No such file or directory.
libGL: Can't open configuration file /storage/.drirc: No such file or directory.
libGL: Can't open configuration file /etc/drirc: No such file or directory.
libGL: Can't open configuration file /storage/.drirc: No such file or directory.
libGL: Can't open configuration file /etc/drirc: No such file or directory.
libGL: Can't open configuration file /storage/.drirc: No such file or directory.
[INFO] [GL]: Found GL context: "kms".
[INFO] [GL]: Detecting screen resolution: 1024x600.
[INFO] [EGL] Found EGL client version >= 1.5, trying eglGetPlatformDisplay
[INFO] [EGL]: EGL version: 1.4
[INFO] [EGL]: Current context: 0xb3d2e300.
[INFO] [KMS]: New FB: 1024x600 (stride: 4096).
[INFO] [GL]: Vendor: Mesa Project, Renderer: i915 (chipset: 945GME).
[INFO] [GL]: Version: 2.1 Mesa 22.1.7.
[INFO] [GL]: Using resolution 1024x600.
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
MESA: error: Out of instructions
MESA: error: Exceeded max ALU instructions
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
MESA: error: Out of instructions
MESA: error: Exceeded max ALU instructions
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
MESA: error: bad opcode BGNLOOP (99)
[INFO] Linker log: error: looping not supported i915 fragment shaders, all loops must be statically unrollable.
[ERROR] Failed to link program #58.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
MESA: error: Exceeded 16 max TGSI temps
[INFO] Linker log: error: looping not supported i915 fragment shaders, all loops must be statically unrollable.
[ERROR] Failed to link program #57.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[ERROR] [GL]: GL: Invalid value.
[ERROR] [Video]: Cannot open threaded video driver ... Exiting ...
[ERROR] Fatal error received in: "video_driver_init_internal()"
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] Threaded video stats: Frames pushed: 0, Frames dropped: 0.
I have an HP Mini 5101 laptop with an Intel APU 32bit. Someone could help me? thank you. Hablo español.