Hi! I am stacking shaders for the Sonic 3D Blast DX, and, I am perplexed by the result of cbod in this game! It does not affect pseudo transparency, but using it in conjunction with mdapt, you can have a wonderful look!
Except that cbod almost makes Sonic’s nose disappear on some floors, mdapt doesn’t do that, but it doesn’t cover as much dither as cbod.
It is a pity, as cbod does not affect the sources of this game, even if it is combined with mdapt (without vertical lines enabled).
I’ll put some images here:
with mdapt
with cbod