I have log with shader I want to know what is the problem When I open grade shader glslp give me this error
[Shader driver]: Using GLSL shader backend.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Using GLSL version 300 es.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Using GLSL version 300 es.
Shader log: 3:160: S0032: no default precision defined for variable ‘FragColor’
Failed to compile fragment shader #0
Failed to link program #0.
Failed to create GL program #0.
[GL]: Stock GLSL shaders will be used.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GL]: Failed to set multipass shader.
Falling back to stock.