Looking for a way to make those nearest neighbour pixels a bit smoother that doesn’t completely destroy them like linear interpolation does. With reshade, I can use @guest.r 's excellent 2Dscaler shader (a hidden gem, can be found here), which works like a charm (and I suspect traces of its DNA can be found in guest-advanced) but I don’t think there’s a slang version of it.
It would be amazing if more blending/scaling options were added to RA’s preset creation tool (consider that a request, guys!), but for the time being, a shader would more than suffice. Been playing around with the interpolation folder, and have struck a more or less happy medium between linear and nearest using bicubic, but I’m really missing the knobs that 2Dscaler has. My current, poor man’s approach is basically just an on/off switch and the effects, while interesting, are not even that apparent in non-pixelpeeping circumstances 
Squalo’s hacky bicubic solution
Nasty linearity
Beautiful neighbours, sometimes a bit too sharp
Any ideas? Please help me save the peaceful kingdom of Raguy from the evil Linear Empire!
By the way, I’m also very interested in making masked subpixels more rounded, as seen in this lanczos-upscaled crop that I posted someplace else this morning.
I expect the solution to my first problem to involve a prepend, while the second one, if at all possible, would require an append.









