For 2D games it’s producing good “Fake\Pseudo HD” result. As far as I can tell it’s less wavy on slopes and has less false positives than others. Is it still true in 2024 or there are better more advanced alternatives?
SuperXBR is nice. It seems to try to preserve the original intent a little better.
Upscaling Pixel Art is another form of art.
There’s no consensus about how a low res pixel art should look in a hires display. So, there are many alternatives.
I, for example, think the results of AI upscaling applied for low res games are bad (for now).
Yeah, I realize that different people prefer different look. I’m specifically asking about “HD” or smoothing shaders.
Ask anyone to describe how Guybrush Threepwood looked in Monkey 2 from the main sprite.
You’ll gather so much different opinions that you’ll realize that the best way to correctly upscale is by using your own imagination.
My unbiased advice is to live everything as is, the way it was meant to be.
Add a bit of blur and let your brain do the hard work.
As a side bonus versus the trained and biased AIs is that it won’t eat megawatts for breakfast and still adapts to everyone’s needs for free!