Hey fellows, I have a NES 001 model from 1985 that I have used since decades and always had this type of “noise” or “interference” within the pixels that I have managed to see (if ever exists) within RetroArch.
Three videos with my little camera to show a little bit how the game is permanently getting this “noise” effect within the game pixels that not sure you can get for other consoles. I used to have a SegaGenesis connected through the sega RF-switch but can’t remember if looked similar to this. Still, it had this very noticeable interference that was even harder to see the proper game rather than just the blurry looking from Composite video.
I have noticed there’re several shader/presets to emulate Composite or S-Video looking for games but very little to check the RF-switch looking. The Blargg Composite video filter still doesn’t manage to give the complete experience that gives the NES games to me with the massive noise, blurry-looking for pixels and specially, the Rainbow banding that is sort of noticeable within the “noise” that is permanently moving through the screen “noise”.
Is there some way to get this effect applied for NES games ?
There’re certainly some presets like GTU050 which have this " noise " option but doesn’t remotely gives something like what I experience through the real NES console.
Blargg composite filter somewhat compensates the rainbow banding in certain places but what I think is the most noticeable from RF connection is this permanent noise that I haven’t ever seen either on Composite, S-Video or RGB.
As far as I’m aware, RF-switch is supposed to give the very worst type of video quality. And even then, I managed to find very little related to this type of connection through the many shader/presets available.
Edit: Oh and from the video records, this TV used for it is just a flat screen from 2013 on 16:9 aspect ratio