Issues With NTSC Shaders After Upgrading RetroArch

I’ve been using 1.0.0.2 of RetroArch forever so I thought it was time for an upgrade. Trying to get 1.3.6 working but I’m running into an issue with my current shader configuration.

When using the exact same setup I did with 1.0.0.2, the games turn out to look pinkish in hue and a bit blurrier (although the latter might be due to the filter). Here’s a link to an album showing what I’m talking about:

I’ve tried copying all of my video settings and I just can’t seem to get it to look how it does on my older version of RetroArch. I’ve even tried different cores to see if that was the problem but they all have the same issue.

Any support would be greatly appreciated!

EDIT: Alright, so I solved my issue by remembering that RetroArch includes shader presets. It’s still strange to me that recreating the preset manually causes this problem to happen unless a preset contains more settings that aren’t just in the shader options. Either way, glad to have found a solution!

Settings - Video - Force-disable sRGB FBO = on?

Yeah, that’s turned on. Doesn’t seem to make a bit of difference whether it’s on or not

Long shot - use updated ntsc shader files?