What some people may not understand is presets which use opaque scanlines and 100% Mask Strength without too much darkness mitigation for example Bloom which decreases the opacity of the Mask will look progressively darker as the image is scaled down, for example in a thumbnail or downscaled version of a screenshot on the forums.
So in other words the darkness becomes exaggerated.
For the benefit of the uninformed (as well as others who may be have different encumbrances), I have been including notes in the vast majority of my screenshot postings which advise the viewer to view in FullScreen in the native resolution resolution of the screenshot or to zoom in until it âlooks rightâ for those who may be viewing on lower resolution screens.
You see, some presets use every pixel available to achieve their final brightness, when downscaled, you simply have less pixels available to illuminate the screen. You can think of each pixel as a candle if you have less candles in a given area, wouldnât you have less light being produced?
So be careful judging presets without viewing them at the native resolution.
Another thing is compression. Compression sometimes chips away at the emulated phosphors, since some presets use every bit of brightness available to them to get to their final brightness, chipping away from the phosphors can chip away at the overall brightness.
Lastly, making a video on YouTube and conveying these settings can be very tricky. There are so many different settings available for colour formats e.t.c. and most of the defaults are designed to get an acceptable image out to the masses within as little bandwidth as possible. Therefore they arenât really catering for the type of settings that the more accurate presets (in terms of mask strength and scanline strength and bloom) require. One improper setting can make or break the brightness of the entire preset making it appear much darker than the original preset in action on an emulator. I donât really know how many appreciate and understand that.
Other presets may have enough brightness headroom that it doesnât take the presets below a certain threshold where it begins to look really dark. Finer Mask and Scanline details also require higher bitrates in order to be preserved than ones without Full Mask patterns.
Also, YouTube video producers, do sometimes learn from feedback as well as when they gain experience over time so over time certain aspects of their videos might tend to improve making the newer ones less likely to suffer from the mistakes which might have been encountered in the older ones.
Iâm saying this because this has been my experience and Iâve tried to communicate with YouTube content creators in order to get the settings to look right (which is similar to how they look when played through the emulator).
Also, do note that my initial (still work in progress at the time) Shadow Mask Presets were deliberately low gamma in keeping with the appearance of the photo of the Old GE TV. I also posted pics of these presets on Reddit where at least one user said something that sounded very similar to this. I also do a lot of experimentation even though not everyone will agree with or like the interim results. Trying different things helps a lot in the long term.
As well as one YouTube commenter based on some older videos of my presets which he eventually rescinded once he saw newer more representative videos where the YouTube creator had started using different capture settings.
For NesGuyâs older Full Mask and Scanlines presets as well as Sony Megatron Color Video presets in action, it will be a bit unintuitive to attempt to judge or criticize them based on a GPU screenshot on the basis of a lack of brightness. This is only something that someone who doesnât understand how these things work (or perhaps is suffering from other unspecified encumbrances) might do.