Koko-aio shader discussions and updates

Added a new preset that has a mask like crt-lottes in Presets-ng/Monitor-Lottes-ShadowMask.slangp

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I’ve seen you found the option, good.

Anyway I think the unwanted ffwd glitch with Vulkan should be solved in the dev version.

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Hi guys! I need your expert help to replicate this exact look of a Game Boy Player (GameCube) running Pokémon FireRed on an HDTV.

As you can see in my attached picture, the colors are very specific: the grass has a deep, dark olive green tone, the character’s cap is a deep brick red, and the overall image has that authentic analog smoothness/hardware blur. It looks totally different from the default, washed-out handheld GBA colors.

I am using RetroArch with the mGBA core. Which shader passes, color profiles, or specific parameters (like Gamma, Saturation, or Hue shifts) should I use to lock down this exact color palette and texture? Thanks a lot!