Added a new preset that has a mask like crt-lottes in Presets-ng/Monitor-Lottes-ShadowMask.slangp
I’ve seen you found the option, good.
Anyway I think the unwanted ffwd glitch with Vulkan should be solved in the dev version.
Hi guys! I need your expert help to replicate this exact look of a Game Boy Player (GameCube) running Pokémon FireRed on an HDTV.
As you can see in my attached picture, the colors are very specific: the grass has a deep, dark olive green tone, the character’s cap is a deep brick red, and the overall image has that authentic analog smoothness/hardware blur. It looks totally different from the default, washed-out handheld GBA colors.
I am using RetroArch with the mGBA core. Which shader passes, color profiles, or specific parameters (like Gamma, Saturation, or Hue shifts) should I use to lock down this exact color palette and texture? Thanks a lot!
