Thanks, it seems fine to me, and parameters are solid.
It is also good you referenced the immersive preset, but keep in mind that since it looks good for low to mid brightness images, but not so well on brightest ones (or on images with an high brightness range), where clipping occurs.
I think i’ll add another parameter to modulate the blending on brightest colors.
Stay tuned.
Mmh, could it be due to the grain added to mitigate banding effect; but it should be not so much different from the previous one.
Also it changes from frame to frame, so it should not be that evident in motion.
That setting is not configurable runtime, but we can understand if it is the thing to blame if you edit shaders-ng/config.inc and change the line
#define NOISEPOWER_AMBI_MUL 8.0
to
#define NOISEPOWER_AMBI_MUL 0.0
Save and reload the shader preset.
That way, ambientlight debanding is completely disabled; then maybe I can think of completely disabling debanding when using background pictures, to say one.
-EDIT-
I just tried your pack with new version; the issue we’re seeing depends on debanding, yes, but more than that, by the fact that you are overdrive the led power.
You can safely reduce it by reducing the power/falloff ambientlight setting to something around 1.0, which should be enough.
Also, there are other parameters you can play on that specifically adapts to what you’re after and would allow you to further reduce the power needed by leds to shou up through the “grille” and the “widen light” setting that allows you to stretch the lights without overdrive it.
Much important, maybe: take a look to “led internalness” ; reduce it so that you can move the leds right under the grille.
These are all new settings, i think, play with them, this is an example of a possible parameters combination that may work for you:
Ps: lately I’m having network problems with my development pc, so fixes and commits are in standby atm.
-EDIT-
Network problems solved , yay!!