Sorry guys, unfortunately those params are an heritage of the past when the shader had a different structure that changed to accomodate new features and a more efficient chain/pass strategy.
At least, the good news is that it gained a bunch of fps.
I always try to keep docs updated, notify here on the forums and write descriptive git commit messages when critical changes are made, so if you have a github account, a smart thing to do is to subscribe to be notified in real time.
I’m still working on the dot crawl thing since I’m not satisfied of the result, but other than that, I don’t think the code would change before the next release, which should arrive soon.