New 1.9.63 release is up on github and should be available soon via online update.
It you do online update, please clean the koko-aio presets-ng folder, as some bad presets were removed and other were moved to subdirectories; if you don’t clean up prior to upgrade, you’ll have duplicate presets and basically a mess, because retroarch online update doesn’t handle deletion by itself.
Changelog:
- NEW: Support optional include files, so config-user-optional.txt deprecates config-user.txt
- NEW: Support for Core aspect ratio on RetroArch > 1.19.1
- NEW: Allow to tweak Bezel inner shadows
- NEW: Add “clip to white” parameter (mainly useful to emulate neon lights)
- NEW: Spot and bezel shades, handle 180deg. rotation.
- NEW: Add 2 Vector GFX presets
- NEW: Add wwx mask.
- NEW: Skip rendering initial bogus frames which have 1x1 Framebuffer size.
- NEW: Workaround for Bloom and Ambientlight glitches on vulkan when using Fast Forward and other cases.
- NEW: Add specific Megadrive Fake transparency handling and updated relative presets
- NEW: Bloom: better track small bright areas
- NEW: Static Conditional FPS halver (30->30, 60->30, 25->25, 50->25)
- CHANGE Better near-edge defocus function
- CHANGE: Reorganized preset directory, please clean your preset folder prior to doing a Retroarch “Live” update.
- CHANGE: Better (and faster) spot blend function
- CHANGE: OverHauled Gamegear and GBA presets to be more accurate
- CHANGE: Optimized tilt functin
- CHANGE: D3D_WORKAROUND has been moved to config-user-optional.txt
- CHANGE: Presets tweaking
- CHANGE: Docs updates
- FIX: Delta Render: Avoid glitching near frame border.
- FIX: Raise some jpg black level to workaround android jpg loading bug.
- FIX: Specularity over bezel darkened it in some circumstances, fixed
- FIX: Handle all rotation stares for Back/foreground images.
- FIX: Fix a long standing bug where bloom were using the “inverse” configured temperature, it looks better now.