Hi I’m not really sure what I was doing wrong, but everything is back to normal!
back to how I love it, thanks!I’m a bit confused about the “Faster” presets though as they seemingly do not work (or I’m setting it up wrong)
For my settings I start with Monitor-Balanced, turn off bezel (set straight bezel and change frame alignment to get rid of the top and bottom bezels for games where I want bezel), turn off curvature, set global zoom to 1 to get rid of the 1 pixel ambilight on top and bottom, save as advanced preset.
this is what I end up with:
shaders = "17"
shader0 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/colortools_and_ntsc_pass.slang"
alias0 = "colortools_and_ntsc_pass"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
filter_linear0 = "true"
float_framebuffer0 = "true"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/fxaa.slang"
alias1 = "upscale_pass"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "true"
filter_linear1 = "true"
float_framebuffer1 = "true"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/shift_and_bleed.slang"
alias2 = "shift_and_bleed_pass"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "false"
filter_linear2 = "true"
float_framebuffer2 = "true"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/in_glow_x.slang"
alias3 = "in_glow_pass_x"
wrap_mode3 = "clamp_to_edge"
mipmap_input3 = "false"
filter_linear3 = "true"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/in_glow_y.slang"
alias4 = "in_glow_pass"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
filter_linear4 = "true"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/halo_pre_gamma.slang"
alias5 = "halo_pre_gamma_pass"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
filter_linear5 = "true"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/halo.slang"
alias6 = "halo_pass"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
filter_linear6 = "true"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/avglum_pass.slang"
alias7 = "avglum_pass"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
filter_linear7 = "true"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "0.500000"
scale_type_y7 = "source"
scale_y7 = "0.500000"
shader8 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/reflection_blur_pre.slang"
alias8 = "reflected_blurred_pass_pre"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
filter_linear8 = "true"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/reflection_blur.slang"
alias9 = "reflected_blurred_pass"
wrap_mode9 = "mirrored_repeat"
mipmap_input9 = "false"
filter_linear9 = "true"
float_framebuffer9 = "true"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/bloom_pass_1.slang"
alias10 = "bloom_pass_1"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
filter_linear10 = "true"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/bloom_pass_2.slang"
alias11 = "bloom_pass_2"
wrap_mode11 = "clamp_to_edge"
mipmap_input11 = "false"
filter_linear11 = "true"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "0.500000"
scale_type_y11 = "source"
scale_y11 = "0.500000"
shader12 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/bloom_pass_3.slang"
alias12 = "bloom_pass_3"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
filter_linear12 = "true"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "1.000000"
scale_type_y12 = "source"
scale_y12 = "1.000000"
shader13 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/bloom_pass_4.slang"
alias13 = "bloom_pass_final"
wrap_mode13 = "mirrored_repeat"
mipmap_input13 = "false"
filter_linear13 = "true"
float_framebuffer13 = "true"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/ambi_temporal_pass.slang"
alias14 = "ambi_temporal_pass"
wrap_mode14 = "clamp_to_border"
mipmap_input14 = "false"
filter_linear14 = "true"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "absolute"
scale_x14 = "96"
scale_type_y14 = "absolute"
scale_y14 = "64"
shader15 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/helper_pass.slang"
alias15 = "helper_pass"
wrap_mode15 = "mirrored_repeat"
mipmap_input15 = "false"
filter_linear15 = "true"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "absolute"
scale_x15 = "128"
scale_type_y15 = "absolute"
scale_y15 = "128"
shader16 = "../../roms/shaders/koko-aio-slang-main/shaders-ng/final_pass.slang"
alias16 = "final_pass"
wrap_mode16 = "clamp_to_edge"
mipmap_input16 = "false"
filter_linear16 = "true"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
GAMMA_OUT = "0.350000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.200000"
TEMPERATURE = "7200.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.400000"
DECON_GX = "0.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.100000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.199999"
PIXELGRID_OFFSET_CORE = "0.120000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MAX_W = "0.400001"
PIXELGRID_GAMMA_W = "1.500006"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_Y_MASK = "0.400000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_SPARK = "6.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "7.000000"
HALO_GAMMA = "1.800000"
HALO_GAMMA_OUT = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_POWER = "1.550000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
BEZEL_USE_STRAIGHT = "1.000000"
BEZEL_FRAME_ZOOM = "0.200000"
BEZEL_REFL_STRENGTH = "0.370000"
BEZEL_DIFFUSION_STR = "0.150000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_ZOOM = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
V_SHAPE = "0.800000"
DO_SPOT = "1.000000"
S_POWER = "0.067000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop;sideshade"
monitor_body_curved = "/roms/shaders/koko-aio-slang-main/textures/monitor_body_curved.png"
monitor_body_curved_mipmap = "true"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_straight = "/roms/shaders/koko-aio-slang-main/textures/monitor_body_straight.png"
monitor_body_straight_mipmap = "true"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
bg_under = "/roms/shaders/koko-aio-slang-main/textures/background_under.png"
bg_under_mipmap = "false"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_over = "/roms/shaders/koko-aio-slang-main/textures/background_over.png"
bg_over_mipmap = "false"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
backdrop = "/roms/shaders/koko-aio-slang-main/textures/backdrop.jpg"
backdrop_mipmap = "false"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
sideshade = "/roms/shaders/koko-aio-slang-main/textures/side_shade-helper.png"
sideshade_mipmap = "false"
sideshade_linear = "true"
sideshade_wrap_mode = "mirrored_repeat"
Regardless if I use monitor-balanced from presets-ng or presets_hiresgames_fast, the resulting saved shader is the exact same using the paths from presets-ng not presets_hiresgames_fast (I compared in winmerge). These are from main on gh, d/l’d 11/07/2025 if that matters.
Am I doing something wrong or is this a bug?