[QUOTE=whiteninja79;33239]I don’t know if I have quite the latest image (pretty close though - would be 2 weeks old at most), but I tested CRT-Royale (both the standard and FakeBloom variations) on Gameboy Color, SNES and PS1 (with Enhanced Resolution, without the speedhack). In all three cases, games continued to play full speed.
I did only test one game each (Wario Land II, Kirby’s Dream Land 3 and Crash Bandicoot 2 respectively), though. But I’d think this is a safe bet that, except for PSP (which doesn’t seem to work too well on the Odroid-XU4 full stop), it should work.
If there’s any specific games you’d like me to test it on, let me know. I have more or less the entire collection for GB©, NES, SNES, Master System and Genesis, though only a handful of PS1 (and no N64) - although I can probably get any others.[/QUOTE]
Thank you very much for doing that.
I just wanted to verify it would work with all 12 passes of the shader on basic 16bit systems. I have a modified version I am working on and would love to implement it on that device.