Lakka is compatible in rabsberry pi 2 model b?

Is lakka compatible in rabsberry pi 2 model b ?

I was installed and not runnig… ouch!!! :frowning:

sorry my bad english, I´ m spanish

thank you

[QUOTE=retsiela;18612]Is lakka compatible in rabsberry pi 2 model b ?

I was installed and not runnig… ouch!!! :frowning:

sorry my bad english, I´ m spanish

thank you[/QUOTE]

Hi retsiela,

yes lakka is compatible with raspberry 2. One week ago I was testing in my RP2. Here you are the video:

[video]www.youtube.com/watch?v=R8FuEXmL34s[/video]

The easiest way: Copy this img to the sdcard: http://sources.lakka.tv/nightly/RPi2.arm/Lakka-RPi2.arm-devel-20150206153329-r20657-gf57e264.img.gz

After that, copy this file as SYSTEM file in the main partition: http://sources.lakka.tv/nightly/RPi2.arm/Lakka-RPi2.arm-devel-20150206153714-r20657-gf57e264.system

Boot your Raspberry Pi2.

I hope that this help you. If it didn’t I could traslate to Spanish. I’m Spanish too. :wink:

Have a few questions…

When browsing Lakka on your PC, i have place the scanline.cg file in the shaders folder but im unable to load the shader when in Lakka, any ideas?

Is it possible to add your own custom artwork for the small icons that appear next to each rom name?

How do i enable ‘nearest’ filter to the graphics?

How do i setup my control pad?

cg support broken maybe?

[QUOTE=BlockABoots;18643]Have a few questions…

When browsing Lakka on your PC, i have place the scanline.cg file in the shaders folder but im unable to load the shader when in Lakka, any ideas?

Is it possible to add your own custom artwork for the small icons that appear next to each rom name?

How do i enable ‘nearest’ filter to the graphics?

How do i setup my control pad?[/QUOTE]

You need your CG converted to GLSL. CG is an old nvidia thing, and you board doesn’t have an nvidia card.

Yes you can theme Lakka, but it require some knowledge about retroarch configuration. It’s not recommanded for now. We will add a clean and documented way to do it.

Nearest filter is enabled by default in our config. Also, the menu is pixel perfect on most resolutions (expecially 1080p) so changing the filter of the menu will change nothing.

Setting of the inputs are documented in both lakka wiki and retroarch wiki :slight_smile:

Thanks, how do you convert to GLSL?

There is a python script in retroarch. If you don’t want to do it by yourself, you can wait for those glsl shaders to be packaged in Lakka.

You could unpack an android APK and get the shaders from there.

Ah nice, ill give that a go

Ok they shaders work now but you cant select them from the shaders menu you have to use the M or N keys, also the only shader that seem to work to the standard scanline.glsl any other scanline shaders slow the performance down. Is there a way to change the intensity of the scanlines in the scanline.glsl shader at all?

Also is it possible to enable bilinear filtering as it seems to default to point filters (really sharp edges to the sprites), i have tried changing to bilinear filter in the video option but it doesnt seem to enable and alwat flicks back to point filtering.

Can overlays be used at all yet with lakka?

Shader options UI, Overlay settings, and the corresponding packages will come with the next release of the menu (XMB) in Lakka in the next few weeks.