Since the last update (or the updates from October) I am unable to make Reicast work (PC version). I am currently reverted to the last September release, and all is good with that one.
What happens with this latest version is that after the bios splash screen it sends me to the Home screen. If I try to select the option “Play”, it asks to insert a disc.
Made a log of the play session to check what is going on, but I am unable to see anything there that could lead to an issue. I am using games in CHD format.
I know of a couple more users that are experiencing the same issue both in Android and PC (we talked in this topic in the last posts):
I have read in another forum that the problem has to do with the dynamic/generic recompilers, but I cannot test it as it does not let me change away from dynamic.
Any help/review of this matter will be highly appreciated!
I’m leaving below the log I made just in case it helps somehow:
[INFO] RetroArch 1.7.4 (Git c60fdf0)
[INFO] === Build =======================================
[INFO] Version: 1.7.4
[INFO] Git: c60fdf0
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "C:\Retroarch\saves\.srm".
[INFO] Redirecting savestate to "C:\Retroarch\states\.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4000.
[INFO] [GL]: Version: 4.0.0 - Build 10.18.10.4425.
[INFO] [GL]: Using resolution 1920x1080
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ...
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found controller, user #0
[INFO] [XInput]: Pads connected: 1
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Device #0 PID: {1100} VID:{0F30}
[WARN] [DINPUT]: Strong rumble unavailable.
[WARN] [DINPUT]: Weak rumble unavailable.
[INFO] [Autoconf]: 61 profiles found.
[INFO] [DINPUT]: Device #1 PID: {02A1} VID:{045E}
[INFO] [DINPUT]: Device #2 PID: {1100} VID:{0F30}
[WARN] [DINPUT]: Strong rumble unavailable.
[WARN] [DINPUT]: Weak rumble unavailable.
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [XInput]: Attempting autoconf for "QanBa Arcade JoyStick 1008", user #0
[INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #1
[INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 1)
[INFO] [XInput]: Found VID/PID (045E/02A1) from DINPUT index 1 for "XInput Controller (User 1)", user #1
[INFO] [XInput]: Attempting autoconf for "QanBa Arcade JoyStick 1008", user #2
[INFO] [XInput]: Attempting autoconf for user #3
[INFO] [XInput]: Attempting autoconf for user #4
[INFO] [XInput]: Attempting autoconf for user #5
[INFO] [XInput]: Attempting autoconf for user #6
[INFO] [XInput]: Attempting autoconf for user #7
[INFO] [XInput]: Attempting autoconf for user #8
[INFO] [XInput]: Attempting autoconf for user #9
[INFO] [XInput]: Attempting autoconf for user #10
[INFO] [XInput]: Attempting autoconf for user #11
[INFO] [XInput]: Attempting autoconf for user #12
[INFO] [XInput]: Attempting autoconf for user #13
[INFO] [XInput]: Attempting autoconf for user #14
[INFO] [XInput]: Attempting autoconf for user #15
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Autoconf]: no profiles found for QanBa Arcade JoyStick 1008 (3888/4352).
[INFO] [Autoconf]: 61 profiles found.
[INFO] [Video]: Found display server: win32
[INFO] Found shader "C:\Retroarch\shaders\NAOMI.glslp"
[INFO] Found shader "C:\Retroarch\shaders\retroarch.cgp"
[INFO] Found shader "C:\Retroarch\shaders\retroarch.glslp"
[INFO] Found shader "C:\Retroarch\shaders\simil-blargg-final.glslp"
[INFO] Found shader "C:\Retroarch\shaders\simil-blargg.glslp"
[INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Autoconf]: no profiles found for QanBa Arcade JoyStick 1008 (3888/4352).
[INFO] [Autoconf]: 61 profiles found.
[INFO] [autoconf]: selected configuration: C:\Retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
[INFO] [Menu]: Found menu display driver: "menu_display_gl".
[INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 00000000009F77C0
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "winmm" driver.
[INFO] SRAM will not be saved.
[INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
[INFO] Loading history file: [C:\Retroarch\content_history.lpl].
[INFO] Loading history file: [C:\Retroarch\content_favorites.lpl].
[INFO] Loading history file: [C:\Retroarch\content_music_history.lpl].
[INFO] Loading history file: [C:\Retroarch\content_video_history.lpl].
[INFO] Loading history file: [C:\Retroarch\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Using content: C:\Emulators\Sega Dreamcast\Tennis 2K2 v1.009 (2001)(Sega)(NTSC)(US)(M5)[!].chd.
[INFO] arg #0: retroarch
[INFO] arg #1: C:\Emulators\Sega Dreamcast\Tennis 2K2 v1.009 (2001)(Sega)(NTSC)(US)(M5)[!].chd
[INFO] arg #2: -s
[INFO] arg #3: C:\Retroarch\saves
[INFO] arg #4: -S
[INFO] arg #5: C:\Retroarch\states
[INFO] arg #6: -c
[INFO] arg #7: C:\Retroarch\retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: C:\Retroarch\cores\reicast_libretro.dll
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : C:\Retroarch\retroarch.cfg
[INFO] RetroArch 1.7.4 (Git c60fdf0)
[INFO] Redirecting save file to "C:\Retroarch\saves\Tennis 2K2 v1.009 (2001)(Sega)(NTSC)(US)(M5)[!].srm".
[INFO] Redirecting savestate to "C:\Retroarch\states\Tennis 2K2 v1.009 (2001)(Sega)(NTSC)(US)(M5)[!].state".
[INFO] === Build =======================================
[INFO] Version: 1.7.4
[INFO] Git: c60fdf0
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "C:\Retroarch\cores\reicast_libretro.dll"
[INFO] [overrides] core-specific overrides found at C:\Retroarch\config\Reicast\Reicast.cfg.
[INFO] [overrides] no content-dir-specific overrides found at C:\Retroarch\config\Reicast\Sega Dreamcast.cfg.
[INFO] [overrides] no game-specific overrides found at C:\Retroarch\config\Reicast\Tennis 2K2 v1.009 (2001)(Sega)(NTSC)(US)(M5)[!].cfg.
[INFO] Config: appending config "C:\Retroarch\config\Reicast\Reicast.cfg"