Hi, first post here, I’m selling my beloved Sony PVM and trying Retroarch, but finding it rather inconsistent in stability, performance and behaviour, but very consistent in frustration.
I’m working on most of the issues by going through the forum, but a question I’d like to ask is what’s the deal with GLSL vs CG shaders? All the CG shaders run nicely at 4K except Lottes, which is the one I’d like to use (Royale is decent too of course). So Lottes runs very slow, but the GLSL version runs superbly and looks identical, but the Halation edition of the GLSL version doesn’t actually look any different. The CG halation adds the extra bloom as expected, but that performance…
Is there any way to get the GLSL halation version to add the extra bloom? If not, why have the shader there in the first place?
And why do people prefer CG when the performance is so much worse? Maybe I’ve answered that question myself with this halation business. Is it down to video cards? I’m using NVIDIA GTX 1060 m-ITX edition with 6GB if that helps.
Thanks for reading