Mednafen Saturn core?

When you load Saturn games in Mednafen stand alone, it creates a .bcr, .bkr and .smpc file in the Sav folder with the filename of your .cue. You can copy those into wherever your RetroArch saves are and usually you won’t see the time entry screen anymore when booting.

Thanks so much! Really appreciate the follow up answer. Working as advertised. I had to rename them to match my rom names – Mednafen was appending some goofy stuff to the filenames, but after renaming, they work perfectly when dropped in my /Sega Saturn/Game-Name folders

Is King of Fighters known to have issues? I’ve tried using the Darkwater set and it’s the only game out of 303 I’ve tested that isn’t working. It crashes immediately.

As soon as I get KOF working, I’ll be posting a download link to all BCR, BKR, and SMPC organized by folder to match the HyperSpin official set. While this won’t help everyone, it will help those that use HyperSpin databases

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Which KOF? 95 came with a rom cart and won’t work without it.

King of Fighters 95

Correct. The issue is that the core isn’t looking for the rom cart, like Mednafen native does. I believe a pull request has already been submitted last night to resolve

I hope this isn’t too much of a noob question, but I’ve tried running a couple different games in the Mednafen core, and after putting in the date and time for each game, I get stuck at the main Saturn Menu. Is this because I have an incorrect version of the bin/cue files or is there something else I need to do to get past this menu and into the game.

I get the same problem - if I run saturn isos with the yabause core they run fine, but trying to run them with the mednafen core just goes to the saturn cd player

I am using bin+cue, however, i just checked the cue files and discovered that instead of just having the file name of the bin, most of them had folder+filename. Since they weren’t in those folders it couldn’t find them and it acted like I was trying to load a bad disc lol

Good catch. It’s crazy how many terrible cue sheets are floating around with hardcoded paths, case-insensitive filenames, etc.

what seems odd to me though is that even with the bad cues, yabause was still able to find the bin files even though mednafen couldn’t

Can you edit a cue file to have the correct path? My cue file looks like this…

FILE “C:\SATURN\023 RADIANT SILVERGUN (J).BIN” BINARY

Obviously my bin file, which does have that filename, is located in a totally different folder.

Just edit out the path:

FILE “023 RADIANT SILVERGUN (J).BIN” BINARY

then as long as the bin + cue are in the same folder it will work

[QUOTE=ZForceFFC;53773]Can you edit a cue file to have the correct path? My cue file looks like this…

FILE “C:\SATURN\023 RADIANT SILVERGUN (J).BIN” BINARY

Obviously my bin file, which does have that filename, is located in a totally different folder.[/QUOTE]

Remove the C:, leave only the bin file name with “.bin” extension and it should work fine in any folder.

Nice, that fixed it, although Radiant Silvergun doesn’t seem to work too good in either Mednafen or Yabause, but I’m guessing that’s an emulator issue, unless anyone here has had better success with it.

Works fine here in mednafen-saturn. I’m assuming you mean it’s slow…?

No problems with Radiant Silvergun here either.

Yeah it’s a bit slow and the sound stutters on my end.

Either your CPU is not fast enough for it or you may need to do some settings tweaks like turning on Threaded Video or setting Hard GPU Sync Frames to 1. Also use a light weight shader or no shader at all if you are using one.

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I’m not sure exactly what those settings mean, but I changed them both like you suggested and the game runs like a champ now :slight_smile: