[QUOTE=Tatsuya79;45702]Mednafen standalone got updated:
http://forum.fobby.net/index.php?t=rview&goto=4465&th=1333#msg_4465[/QUOTE]
So I guess we can expect these updates/changes to be included in RetroArch/Libretro too relatively soon?
[QUOTE=Tatsuya79;45702]Mednafen standalone got updated:
http://forum.fobby.net/index.php?t=rview&goto=4465&th=1333#msg_4465[/QUOTE]
So I guess we can expect these updates/changes to be included in RetroArch/Libretro too relatively soon?
Great news, been hoping Astal gets fixed. I personally didn’t notice a problem with Panzer Dragoon 1 but I couldn’t get PD2 to boot, so that’s cool too. Hope this stuff can be integrated into the libretro core easily.
[QUOTE=Tatsuya79;45702]Mednafen standalone got updated:
http://forum.fobby.net/index.php?t=rview&goto=4465&th=1333#msg_4465[/QUOTE]
Panzer Dragoon 2 worked fine. I’m hoping we get 3d pad analog controller support soon
Ditto to that. Sega Rally kinda sucks without it.
One thing that will be missing compared to stand alone for awhile even after the 3D pad is hooked up is analog trigger support. Currently the RetroPad only supports digital inputs for triggers. Radius mentioned how he’d like the input spec to be upgraded to support analog on all inputs eventually. Guess that’d also be useful for the pressure sensitive buttons on PS2 if a core for that crops up one day (though I don’t know if even original DualShock2’s with USB adapters support analog buttons…).
I’ve been testing this against my US/JAP collection…
I’m getting an “Un-corectable data at sector 0” (or something like that) on some games as a retroarch message, then it loads up the BIOS and goes straight into the music-player menu.
[QUOTE=SkyHighGam3r;46127]I’ve been testing this against my US/JAP collection…
I’m getting an “Un-corectable data at sector 0” (or something like that) on some games as a retroarch message, then it loads up the BIOS and goes straight into the music-player menu.[/QUOTE]
Got it too with some CD images. Then I got some different images for the same games and now they are working.
Usually the bin + cue or CCD biggest ones are fine, while those ape/mp3/ogg you have to change into wav seem problematic.
Mednafen is probably more strict than other saturn emus.
[QUOTE=Tatsuya79;46129]Got it too with some CD images. Then I got some different images for the same games and now they are working.
Usually the bin + cue or CCD biggest ones are fine, while those ape/mp3/ogg you have to change into wav seem problematic.
Mednafen is probably more strict than other saturn emus.[/QUOTE]
I’m not sure about the ape/mp3/ogg in general, whenever I see ANYTHING that was a CD-ROM that isn’t in bin/cue format I used Daemon Tools to mount and IMGburn to rip it back to the disc as bin/cue.
I’ll have to check another source I guess.
Un-corectable data at sector 0 errors can be fixed in a couple of possible ways. First, check the file names of your cue + bin, long file names with lots of odd characters can cause it, simplifying the name can fix it. Second, if your images contain mp3 or wav files, mounting the disk in a virtual drive program like Daemon Tools Lite and then using ImgBurn to generate a new cue + bin can fix it. If they are Mp3s you will need to convert to wav first and adjust your cue sheet accordingly. Third, load the disk image into CDMage and save it out as a new cue + bin. I have fixed more than a few disk images using these methods.
First of all, thank you so much for all the work on this. It is awesome!
I have a question about controller inputs. I am using a Saturn controller (and do for most games outside the SNES) and I cannot get the thing to map properly in this core. I can in every other core including Yabuase. Any suggestions on what I am missing?
What is your problem?
During a game go to “Controls”, change your buttons and then Save Core remap file.
If in Settings->configurations-> Autoload Remap Files is ON this should keep it applied.
[QUOTE=Tatsuya79;46217]What is your problem?
During a game go to “Controls”, change your buttons and then Save Core remap file.
If in Settings->configurations-> Autoload Remap Files is ON this should keep it applied.[/QUOTE]
I tried that and used the same mappings I use for Yabuase but things end up really odd. A is mapped to the L trigger and most buttons are mapped incorrectly.
That’s why.
The inputs are mapped differently in this core than they are in Yabuse. I stumbled on it last night after I copied my Yabuse config over for Mednafen SAT use.
It’s a pain in the ass because it means I have to figure out a creative solution so I can get the PAL games to pull up in Yabuse, with it’s own configuration via RocketLauncher and HyperSpin.
[QUOTE=lordmonkus;46153]Un-corectable data at sector 0 errors can be fixed in a couple of possible ways. First, check the file names of your cue + bin, long file names with lots of odd characters can cause it, simplifying the name can fix it. Second, if your images contain mp3 or wav files, mounting the disk in a virtual drive program like Daemon Tools Lite and then using ImgBurn to generate a new cue + bin can fix it. If they are Mp3s you will need to convert to wav first and adjust your cue sheet accordingly. Third, load the disk image into CDMage and save it out as a new cue + bin. I have fixed more than a few disk images using these methods.[/QUOTE]
I’ll have to try some of these.
All my files are bin/cue so I know it’s not that. I convert any that aren’t when I get them using the Daemon Tools and IMGburn method you described.
Though I’ve never heard of having to convert the music files, I’ve never checked to see what they are before I just convert the whole kit and kaboodle. Would this by chance result in no music in the game or some other noticable effect in a title that still loads up?
Never tried CDMage either though.
Thanks for the sugguestions. I’ll try some out tonight and see what happens.
I didn’t have a problem here.
By default, it’s mapped for Saturn A B on bottom, X Y on top. Then Saturn C is L1 and Z is R1. L is L2, R is R2.
Well, it’s complicated like anything you remap within Retroarch!
[QUOTE=Tatsuya79;46230]I didn’t have a problem here.
By default, it’s mapped for Saturn A B on bottom, X Y on top. Then Saturn C is L1 and Z is R1. L is L2, R is R2.
Well, it’s complicated like anything you remap within Retroarch! :)[/QUOTE]
Yeah it’s entirely dependent on how you do it I’ve noticed. For instance, I use Xpadder to setup everything (except on analogue sticks). So It’s all keyboard mapping, but still for a controller.
[QUOTE=Tatsuya79;46230]I didn’t have a problem here.
By default, it’s mapped for Saturn A B on bottom, X Y on top. Then Saturn C is L1 and Z is R1. L is L2, R is R2.
Well, it’s complicated like anything you remap within Retroarch! :)[/QUOTE]
You rock man! Thank you, that helped so much.
All my games works with this core, except Guardian Heroes. Even the Darkwater US release don’t work for me (no crash but it stucks in the menu of the Saturn). Do you know guys a working release of this game ? Thanks
I finished Guardians Heroes here. I’ve got the US version.
Can’t give you a link though.
OK, thanks, I will look for US release