Howdy All,
I’m back with another question.
I’m messing about with N64 emulation at the moment and I’ve managed to get the shader up and running on the ParaLLEI N64 core in RA.
However, I’m trying to get it running in the Mupen64Plus-Next core using the ParaLLEI plugins and identical settings to those I’m using in the ParaLLEI core. The reason I’m trying to get over to Mupen is that it seems to be where future development is focused.
The problem I have is that the Advanced shader preset crashes Mupen when I try to enable it. This seems strange given that the settings are the same as the ParaLLEI core. It is a seperate core though and I’m sure there is some quirks.
Below is the output from the log when I try to enable the shader, no error flagged it just stops at that last line. Any ideas on what might be going on?
[INFO] RetroArch 1.9.1 (Git cf6ca2a)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 7 3700X 8-Core Processor
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 28 2021
[INFO] Version: 1.9.1
[INFO] Git: cf6ca2a
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: vk_w
[INFO] [Vulkan]: Detecting screen resolution 1920x1080.
[INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1070
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: GeForce GTX 1070
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Creating swapchain with present mode: 2
[INFO] [Vulkan]: Using swapchain size 1920 x 1080.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Creating swapchain with present mode: 2
[INFO] [Vulkan]: Using swapchain size 1920 x 1080.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1080
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [SRAM]: SRAM will not be saved.
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_music_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_video_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_image_history.lpl].
[INFO] [Playlist]: Loading favorites file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_favorites.lpl].
[INFO] [Vulkan]: VSync => ON
[INFO] [Vulkan]: VSync => ON
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [CORE]: Using content: C:\Emulation\Front Ends\LaunchBox\Games\Nintendo 64\Banjo-Kazooie.zip.
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.9.1 (Git cf6ca2a)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 7 3700X 8-Core Processor
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 28 2021
[INFO] Version: 1.9.1
[INFO] Git: cf6ca2a
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Core]: Loading dynamic libretro core from: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\cores\mupen64plus_next_libretro.dll"
[INFO] [Overrides]: Core-specific overrides found at "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\Mupen64Plus-Next\Mupen64Plus-Next.cfg".
[INFO] [Overrides]: No content-dir-specific overrides found at "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\Mupen64Plus-Next\Nintendo 64.cfg".
[INFO] [Overrides]: No game-specific overrides found at "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\Mupen64Plus-Next\Banjo-Kazooie.cfg".
[INFO] [Config]: Appending config "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\Mupen64Plus-Next\Mupen64Plus-Next.cfg".
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: SET_CORE_OPTIONS.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[INFO] [Remaps]: Remap directory: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\remaps".
[INFO] [Overrides]: Redirecting save file to "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\saves\Banjo-Kazooie.srm".
[INFO] [Overrides]: Redirecting save state to "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\states\Banjo-Kazooie.state".
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\system".
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\system".
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: GET_PERF_INTERFACE.
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ]: GET_RUMBLE_INTERFACE.
[INFO] [CONTENT LOAD]: Loading content file: C:\Emulation\Front Ends\LaunchBox\Games\Nintendo 64\Banjo-Kazooie (USA) (Rev-A).z64.
[INFO] Did not find a valid content patch.
[INFO] [Environ]: SET_HW_RENDER, context type: vulkan.
[INFO] Requesting Vulkan context.
[INFO] Reached end of SET_HW_RENDER.
[INFO] [Environ]: SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE.
[libretro INFO] mupen64plus: Using full mem base
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\system".
[libretro INFO] mupen64plus: Goodname: Banjo-Kazooie (U) (V1.1) [!]
[libretro INFO] mupen64plus: Name: Banjo-Kazooie
[libretro INFO] mupen64plus: MD5: B11F476D4BC8E039355241E871DC08CF
[libretro INFO] mupen64plus: CRC: CD7559AC B26CF5AE
[libretro INFO] mupen64plus: Imagetype: .z64 (native)
[libretro INFO] mupen64plus: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
[libretro INFO] mupen64plus: ClockRate = F
[libretro INFO] mupen64plus: Version: 1448
[libretro INFO] mupen64plus: Manufacturer: Nintendo
[libretro INFO] mupen64plus: Cartridge_ID: 4B42
[libretro INFO] mupen64plus: Country: Unknown (0x145)
[libretro INFO] mupen64plus: PC = 80100400
[libretro INFO] mupen64plus: Save type: 0
[INFO] [RCHEEVOS]: Found 0 potential consoles for z64 file extension
[INFO] [RCHEEVOS]: Trying console 4
[INFO] [SRAM]: Skipping SRAM load..
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Cheats]: Load game-specific cheatfile: C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\cheats\Mupen64Plus-Next\Banjo-Kazooie.cht
[INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Video]: Using HW render, vulkan driver forced.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: App: paraLLEl-RDP (version 0)
[INFO] [Vulkan]: Engine: Granite (version 0)
[INFO] [Vulkan]: Found vulkan context: vk_w
[INFO] [Vulkan]: Detecting screen resolution 1920x1080.
[INFO] [RCHEEVOS]: Hashing 16777216 byte buffer
[INFO] [RCHEEVOS]: Generated hash b11f476d4bc8e039355241e871dc08cf
[INFO] [RCHEEVOS]: checking b11f476d4bc8e039355241e871dc08cf
[INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1070
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: GeForce GTX 1070
[INFO] [Vulkan]: Creating swapchain with present mode: 2
[INFO] [Vulkan]: Using swapchain size 1920 x 1080.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Creating swapchain with present mode: 2
[INFO] [Vulkan]: Using swapchain size 1920 x 1080.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1080
[INFO] [Vulkan]: Using BGRA8888 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [RCHEEVOS]: got game id 0
[INFO] [RCHEEVOS]: this game doesn't feature achievements
[INFO] [RCHEEVOS]: Load task finished
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_music_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_video_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_image_history.lpl].
[INFO] [Playlist]: Loading favorites file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_favorites.lpl].
[INFO] [Vulkan]: VSync => ON
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\system".
[libretro INFO] mupen64plus: Game controller 0 (Standard controller) has a Memory pak plugged in
[libretro INFO] mupen64plus: Game controller 1 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Game controller 2 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Game controller 3 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Using CIC type X103
[libretro INFO] Using 3 sync frames for parallel-RDP.
[libretro INFO] Using 4x upscaling!
[libretro INFO] paraLLEl-RDP: Using RDRAM size of 8388608 bytes.
[libretro INFO] mupen64plus: Initializing 4 RDRAM modules for a total of 8 MB
[libretro INFO] mupen64plus: Starting R4300 emulator: Dynamic Recompiler
[libretro INFO] mupen64plus: Init new dynarec
[INFO] [Vulkan]: VSync => ON
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-prep-info-cache-advanced.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #0.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-prep-intro.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #2.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-sgenpt-mix\hsm-sgenpt-mix.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-ps1dither\hsm-PS1-Undither-BoxBlur.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass0.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #10.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass1.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #11.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass3.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass4.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-phosphor-persistence.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-guest-linearize.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-guest-linearize_scanlines.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-get-linearize-pass.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-guest-blur_horiz.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-guest-blur_vert.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-dr-venom-with-scaling.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-linearize-crt.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-blur-outside-screen-horiz.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-blur-outside-screen-vert.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\blurs\blur9x9.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #27.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\blurs\blur9x9.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #28.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-bezel-reflection.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-bezel-image-layers.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #30.
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 4294967295 level(s)).