Mega Bezel Reflection Shader! - Feedback and Updates

Hello All,

I’m new here and recently decided to give emulation another look. These shaders look very nice, so I decided to give them a go. Alas, the fun and games of figuring all of this out decided to kick in and I have an issue I hope someone can give me a steer on.

I followed the instructions, driver is set to Vulkan, aspect ratio is 16:9 for my 16:9, 1080p monitor. Downloaded the files and threw them into the slang shaders folders.

The issue is that I can only load the Basic Shader Preset and any of the other presets (with all of the fancy settings) give me a “Failed to Load Shader Preset” error.

I’m on PC, with a GTX 1070 in the rig. Any idea why I’m getting the failed to load error and what I can do about it?

2 Likes

Yeah if you want the screen to actually be bigger yes this is the one

1 Like

Can you take a look in the readme in the Mega_Bezel folder and follow the instructions to turn your log on, then you can post your log here so we can see why it’s not loading.

Also just to be sure, can you also take a screenshot of your windows explorer tree/path so I can validate that stuff is in the right place?

And welcome to the forum!

2 Likes

Thanks for the quick reply. Here are the error messages from the log, let me know if you need more from the log to help:

[ERROR] Failed to open shader file: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders\shaders_slang\include\compat_macros.inc".
[ERROR] [Vulkan]: Failed to compile shader: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-linearize-crt.slang".
[ERROR] [Vulkan]: Failed to create preset: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__1__ADVANCED.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__1__ADVANCED.slangp". Falling back to stock.
[ERROR] Failed to open shader file: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders\shaders_slang\include\compat_macros.inc".

No doubt I’ve done something stupid…been battling with RetroArch config issues the last while…all part of learning this stuff I guess! I tried to update RA for the first time for these shaders and didn’t go very smoothly.

Thanks again and appreciate the welcome!

3 Likes

Thanks for the log, this helps me know what’s going on :slight_smile:

this line tells me you put the shaders folder INSIDE the shaders folder. Basically the folder structure in the zip is a mirror of what your shaders folder is from the root, so if instead of pasting the shaders folder inside the existing shaders folder you can paste it in the retroarch folder and everything will match up.

I think I might change the distribution zip to just have the bezel folder and instruct the user to place this inside your existing shaders_slang folder as a few people have had the problem you are having.

4 Likes

Thanks for the clarification. So basically we’re saying to replace the existing shaders folder entirely with the shaders that folder contained in your zip?

An alternative suggestion for you, perhaps you could add a line to your instructions to clarify that point.

I appreciate how challenging it can be to explain these things to all people in one go.

I’ll make the change later today and report back to let you know it’s working.

3 Likes

Yeah it doesn’t really replace the shaders folder though, just adds to it :slight_smile:

4 Likes

And we’re in business…all is working now! Thank you for the help.

The method for adding the shaders is actually really simple once you know how! I think it is slightly foreign to a newbie who’s unsure of how RA folders work / behave.

I look forward to getting my self lost in shader parameters and tinkering until I break something else ha

5 Likes

Hi @HyperspaceMadness

Could you please help with color alterations for the Dual-Screen-DS__MBZ__2__STANDARD__LCD-GRID

Basically I would like to have colors identical to Dual-Screen__MBZ__2__STANDARD__GUEST-DrVENOM but with LCD pixel/Grid feel How can such config be achieved?

Thank you in advance!

3 Likes

Which colors do you mean, the screen? or the Bezel?

Could you provide some screenshots showing what you are trying to do?

Edit: Ok I re-read your message, you are trying to have the same colors as the standard screen but with an LCD feel… I don’t need any images…

You can adjust the parameters at the end of the list to adjust gamma and color correction.

2 Likes

Hmmm, I am trying to compare the two mentioned configs, but they seem to differ a lot. Maybe you have some figures for gamma and color that are considered as a default color correction (from standard screen)?

2 Likes

Since they are different crt shaders (Guest-DrVenom vs LCD-Grid) the coloring and gamma can be totally different so I would adjust the settings at the end of the list to get what looks better to you.

After this you can tweak the large number of settings in the Grade portion of the shader which is above the LCD settings.

3 Likes

Hi, thank you for this shader, but I have a problem: in my Retroarch, the shader does not scale automaticaly in vertical screen games (MAME-Dig Dug for example). I uploaded images to show what happens:

I’m sure that I followed the install instructions correctly (Vulkan, 16:9, Integrer OFF). Can you help me?

2 Likes

Hi and welcome to the forum, can you turn on the resolution debug info and take a screenshot?

I’m curious as to why this is happening. If you haven’t changed any settings this means that the core is outputting a very wide image…

And this is Mame, not FBNeo?

Edit: Looking at your image again this looks like a core auto rotation problem. Check in the core settings and see if it has options for core rotation. Basically we don’t want the core to try to auto rotate the viewport on us which it seems to be here

2 Likes

Thank you for the answer! It’s MAME 2003-PLUS.

Here is a screenshot with resolution info:

Changing the shader parameters:

orientation vertical (2.00) type 4:3 (2.00):

  • Core Rotation Off

Result:

Did I do something wrong?

2 Likes

The core rotation I’m talking about is in the core settings, not the shader parameters. There is something going on with the core that it is rotating the viewport which is causing this stretching.

Do you have any rotation in the RetroArch Video settings?

I just loaded it up

For things to work properly the game should look like this with no shader applied

It is probably this option in the core options (options item in the quick menu)

this should be off like in the image

Once you get that working you will load the mega bezel and use the rotation parameter in the shader settings to rotate the screen.

So if you adjust the settings like in the image, rotate, flip vertical and flip horizontal

4 Likes

It worked! Thank you!

2 Likes

Did you ever fix this? I cannot apply the preset to a brand new Retroarch install 1.9.1 or 1.9.0

2 Likes

Welcome @C01D1 to the forum.

The post you referenced is over a year old so I doubt your issue is the same.

The most common errors are Retroarch video driver, (Which needs to be Vulkan) and installation path. Scroll through the last 10 or so posts and you’ll see a path issue and how it was resolved.

RA 1.9.1 is required for the current shader release.

Make sure to read HSM’s installation post carefully and post back here with more details if you still have issues. :grin:

3 Likes

Howdy All,

I’m back with another question.

I’m messing about with N64 emulation at the moment and I’ve managed to get the shader up and running on the ParaLLEI N64 core in RA.

However, I’m trying to get it running in the Mupen64Plus-Next core using the ParaLLEI plugins and identical settings to those I’m using in the ParaLLEI core. The reason I’m trying to get over to Mupen is that it seems to be where future development is focused.

The problem I have is that the Advanced shader preset crashes Mupen when I try to enable it. This seems strange given that the settings are the same as the ParaLLEI core. It is a seperate core though and I’m sure there is some quirks.

Below is the output from the log when I try to enable the shader, no error flagged it just stops at that last line. Any ideas on what might be going on?

[INFO] RetroArch 1.9.1 (Git cf6ca2a)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 7 3700X 8-Core Processor             
[INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 28 2021
[INFO] Version: 1.9.1
[INFO] Git: cf6ca2a
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: vk_w
[INFO] [Vulkan]: Detecting screen resolution 1920x1080.
[INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1070
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: GeForce GTX 1070
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Creating swapchain with present mode: 2
[INFO] [Vulkan]: Using swapchain size 1920 x 1080.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Creating swapchain with present mode: 2
[INFO] [Vulkan]: Using swapchain size 1920 x 1080.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1080
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [SRAM]: SRAM will not be saved.
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_music_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_video_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_image_history.lpl].
[INFO] [Playlist]: Loading favorites file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_favorites.lpl].
[INFO] [Vulkan]: VSync => ON
[INFO] [Vulkan]: VSync => ON
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [CORE]: Using content: C:\Emulation\Front Ends\LaunchBox\Games\Nintendo 64\Banjo-Kazooie.zip.
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.9.1 (Git cf6ca2a)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 7 3700X 8-Core Processor             
[INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 28 2021
[INFO] Version: 1.9.1
[INFO] Git: cf6ca2a
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Core]: Loading dynamic libretro core from: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\cores\mupen64plus_next_libretro.dll"
[INFO] [Overrides]: Core-specific overrides found at "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\Mupen64Plus-Next\Mupen64Plus-Next.cfg".
[INFO] [Overrides]: No content-dir-specific overrides found at "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\Mupen64Plus-Next\Nintendo 64.cfg".
[INFO] [Overrides]: No game-specific overrides found at "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\Mupen64Plus-Next\Banjo-Kazooie.cfg".
[INFO] [Config]: Appending config "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\Mupen64Plus-Next\Mupen64Plus-Next.cfg".
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: SET_CORE_OPTIONS.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[INFO] [Remaps]: Remap directory: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\config\remaps".
[INFO] [Overrides]: Redirecting save file to "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\saves\Banjo-Kazooie.srm".
[INFO] [Overrides]: Redirecting save state to "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\states\Banjo-Kazooie.state".
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\system".
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\system".
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: GET_PERF_INTERFACE.
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ]: GET_RUMBLE_INTERFACE.
[INFO] [CONTENT LOAD]: Loading content file: C:\Emulation\Front Ends\LaunchBox\Games\Nintendo 64\Banjo-Kazooie (USA) (Rev-A).z64.
[INFO] Did not find a valid content patch.
[INFO] [Environ]: SET_HW_RENDER, context type: vulkan.
[INFO] Requesting Vulkan context.
[INFO] Reached end of SET_HW_RENDER.
[INFO] [Environ]: SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE.
[libretro INFO] mupen64plus: Using full mem base
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\system".
[libretro INFO] mupen64plus: Goodname: Banjo-Kazooie (U) (V1.1) [!]
[libretro INFO] mupen64plus: Name: Banjo-Kazooie       
[libretro INFO] mupen64plus: MD5: B11F476D4BC8E039355241E871DC08CF
[libretro INFO] mupen64plus: CRC: CD7559AC B26CF5AE
[libretro INFO] mupen64plus: Imagetype: .z64 (native)
[libretro INFO] mupen64plus: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
[libretro INFO] mupen64plus: ClockRate = F
[libretro INFO] mupen64plus: Version: 1448
[libretro INFO] mupen64plus: Manufacturer: Nintendo
[libretro INFO] mupen64plus: Cartridge_ID: 4B42
[libretro INFO] mupen64plus: Country: Unknown (0x145)
[libretro INFO] mupen64plus: PC = 80100400
[libretro INFO] mupen64plus: Save type: 0
[INFO] [RCHEEVOS]: Found 0 potential consoles for z64 file extension
[INFO] [RCHEEVOS]: Trying console 4
[INFO] [SRAM]: Skipping SRAM load..
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Cheats]: Load game-specific cheatfile: C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\cheats\Mupen64Plus-Next\Banjo-Kazooie.cht
[INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Video]: Using HW render, vulkan driver forced.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: App: paraLLEl-RDP (version 0)
[INFO] [Vulkan]: Engine: Granite (version 0)
[INFO] [Vulkan]: Found vulkan context: vk_w
[INFO] [Vulkan]: Detecting screen resolution 1920x1080.
[INFO] [RCHEEVOS]: Hashing 16777216 byte buffer
[INFO] [RCHEEVOS]: Generated hash b11f476d4bc8e039355241e871dc08cf
[INFO] [RCHEEVOS]: checking b11f476d4bc8e039355241e871dc08cf
[INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1070
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: GeForce GTX 1070
[INFO] [Vulkan]: Creating swapchain with present mode: 2
[INFO] [Vulkan]: Using swapchain size 1920 x 1080.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Creating swapchain with present mode: 2
[INFO] [Vulkan]: Using swapchain size 1920 x 1080.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1080
[INFO] [Vulkan]: Using BGRA8888 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [RCHEEVOS]: got game id 0
[INFO] [RCHEEVOS]: this game doesn't feature achievements
[INFO] [RCHEEVOS]: Load task finished
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_music_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_video_history.lpl].
[INFO] [Playlist]: Loading history file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_image_history.lpl].
[INFO] [Playlist]: Loading favorites file: [C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\content_favorites.lpl].
[INFO] [Vulkan]: VSync => ON
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\system".
[libretro INFO] mupen64plus: Game controller 0 (Standard controller) has a Memory pak plugged in
[libretro INFO] mupen64plus: Game controller 1 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Game controller 2 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Game controller 3 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Using CIC type X103
[libretro INFO] Using 3 sync frames for parallel-RDP.
[libretro INFO] Using 4x upscaling!
[libretro INFO] paraLLEl-RDP: Using RDRAM size of 8388608 bytes.
[libretro INFO] mupen64plus: Initializing 4 RDRAM modules for a total of 8 MB
[libretro INFO] mupen64plus: Starting R4300 emulator: Dynamic Recompiler
[libretro INFO] mupen64plus: Init new dynarec
[INFO] [Vulkan]: VSync => ON
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-prep-info-cache-advanced.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #0.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-prep-intro.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #2.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-sgenpt-mix\hsm-sgenpt-mix.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-ps1dither\hsm-PS1-Undither-BoxBlur.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass0.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #10.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass1.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #11.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass3.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass4.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-phosphor-persistence.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-guest-linearize.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-guest-linearize_scanlines.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-get-linearize-pass.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-guest-blur_horiz.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-guest-blur_vert.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-dr-venom-with-scaling.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-linearize-crt.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-blur-outside-screen-horiz.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-blur-outside-screen-vert.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\blurs\blur9x9.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #27.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\blurs\blur9x9.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #28.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-bezel-reflection.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29.
[INFO] [slang]: Compiling shader "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-bezel-image-layers.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #30.
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 4096 x 4096 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12288 x 12288 (max 4294967295 level(s)).
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