This might be a bit better. The real trick is to turn off reflection full screen glow and increase the hidden bezel height and width.
#reference "shaders_slang/bezel/Mega_Bezel/Presets/MBZ__3__STD.slangp"
HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "400.000000"
HSM_BZL_HEIGHT = "400.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_FRM_TEXTURE_OPACITY = "0.000000"
HSM_FRM_INNER_EDGE_THICKNESS = "0.000000"
HSM_REFLECT_CORNER_FADE = "7.000000"
HSM_REFLECT_CORNER_FADE_DISTANCE = "15.000000"
HSM_REFLECT_GLOBAL_AMOUNT = "85.000000"
HSM_REFLECT_DIRECT_AMOUNT = "168.000000"
HSM_REFLECT_FULLSCREEN_GLOW = "0.000000"
HSM_REFLECT_RADIAL_FADE_WIDTH = "41.000000"
HSM_REFLECT_RADIAL_FADE_HEIGHT = "50.000000"











