This is a moment some have been waiting for. By popular request, I’m moving my CyberLab Mega Bezel Death To Pixels Shader Preset Pack to it’s new home in it’s own thread! In commemoration of this significant milestone, I’ve included 2 updated versions of my venerable CyberLab Mega Bezel Death To Pixels (Composite - Sharp) and (Arcade - Sharp) presets!
In my opinion these latest versions are some of my best work to date but they couldn’t have arrived without all the lessons learnt from all the others prior. I think I’ve finally managed to hit that sweet spot I’ve been aiming for between lots of detail preserved and clear text without an overly harsh and rough presentation. I present these to you without making any claims, representations, warranties nor acceptance of any liabilities whatsoever.
They are just my presets that I use and I’m sharing with you that you may have an as wonderful and magical experience as I do when playing retrogaming content! Hopefully my presets will stimulate the nostalgia senses a bit and give these great works of art the type of eminence they deserve!
I focus mainly on getting things to look good at 4K resolution but I’ve begun testing and optimizing my presets for lower resolutions as well. Updates to these might lag the main 4K presets by a bit as it’s a pretty time consuming task to get everything tested and packaged when dealing with so many different variations.
The good news is that they all look great already so things should only get even better from now on. Be sure to extract the whole package and not just some of the presets as they might be linked and reference one another as I make extensive use of the simple presets feature.
These presets are tested and developed for use in conjunction with the amazing HSM Mega Bezel Reflection Shader by @hyperspaceMadness with assistance from @Duimon, @TheNamec, @guest.r, @Nesguy and other contributors who I will add as I find out more. I also intend to add a brief history of how and why I started to develop these shader presets.
So without further delay, I present to you:
CyberLab Mega Bezel Death To Pixels Shader Preset Pack
Click the link below to download
For the best viewing experience of these screenshots I suggest you right click on the image then click, “Open link in new tab”, “Open link in new window” or “Open image in new tab”.
Then click on the new window or tab and press the F11 key for a fullscreen view.
This also works when viewing the albums on imgur.
Note: On at least one of my screens these Imgur preview images appear darker than the full resolution images as well as my presets. You may have to view the full res images in order to judge my presets properly.
These presets require the HSM Mega Bezel Reflection Shader in order to work. It can be downloaded at the following location.
To install these presets either copy the shader preset files into the “…\Retroarch\Shaders” folder or copy the Shaders folder containing them into your “…\Retroarch” folder.
You can also follow the steps in this excellent installation guide created by jtay9562 who came across my Shader Preset Pack over on reddit! He took his time and was meticulous in his presentation and this should go a long way in making these resources, tools and works of art even more accessible to new users. With much thanks to jtay9562 and all who have worked and contributed to create these shaders and presets, I present:
Mega Bezel Install Guide - Death To Pixels Shader Preset Pack in RetroArch
I recommend using Arcade - Sharp PVM Edition for arcade games, Composite - Pure for NES and similar systems and Composite - Sharp PVM Edition for the 16-bit era systems and everything else except games that rely on dithering to generate additional colours and transparency effects that aren’t being handled well enough by the Composite - Sharp PVM Edition preset. For those cases, I recommend using my Blending and Transparency PVM Edition preset.
CyberLab Mega Bezel Death To Pixels Composite Sharp PVM Edition.slangp
Note: If you’re using Higan or BSNES, the resolution setting in the core options can influence how your final image looks in terms of sharpness and softness. In games that you might prefer a crisper, sharper look for example Super Mario World and Super Mario Kart, you can try switching it to 512 x 224. Conversely in games that use dithering to create extra colours for example U.N. Squadron and TMNT: Turtles In Time and Final Fight, 256 x 224 might be the better choice. You can save your choice in Quick Menu…Options…Manage Core Options and save per game.
CyberLab Mega Bezel Death To Pixels Composite Pure.slangp
Note: This preset needs the “CyberLab Mega Bezel Death To Pixels Composite Sharp.slangp” preset to be in the same “…\Retroarch\Shaders” folder for it to work.
If you’re also looking for the infamous " Rainbow effect" you can use my presets above and also enable Blargg’s NTSC Composite filter in the Genesis Plus GX Core Options. It might even work with my Composite - Pure preset as well but I haven’t tested it yet.
What I’ve noticed is that once the Blargg NTSC Composite Filter is enabled and used in conjunction with my Composite - Sharp preset, dithering based transparencies also work fine, whereas without the Blargg filter set to composite that particular preset didn’t do the transparency effects properly. So I went back to the drawing board and came up with this next preset. It’s not a one size fits all solution as it can cause some artifacts due to false positives in certain games but when it works, it works beautifully!
CyberLab Mega Bezel Death To Pixels Blending and Transparency PVM Edition.slangp
Note: This preset needs the “CyberLab Mega Bezel Death To Pixels Composite Sharp PVM Edition.slangp” preset to be in the same “…\Retroarch\Shaders” folder for it to work.
So now you can get the best of both worlds. Extra colours, transparency effects and the rainbow effect without blurry graphics as if Vaseline was smeared all over the screen.
For lower end systems, you can replace the Base CRT Preset reference shader line with this:
Thanks again to all who made this possible!
This is the post that started it all…well kinda…
Now for a little bonus for all who took the time to read through all of that content and downloaded and watched those full resolution screenshots and full resolution video clips…
CyberLab Mega Bezel Death To Pixels Shader Preset Pack 10-11-21!
This version will always have a place in my heart (hopefully) as after I saw the results of my changes, it really felt like a CRT TV to me. It’s a notch smoother than the current version (16-11-21 at the time of writing) when it comes to blending and anti-aliasing so as a result text isn’t quite as sharp and crisp but the graphics look oh so sweet. It’s distinct enough that I would like to make them both available to download. Here it is in all it’s glory for those who wish to use it!
CyberLab Mega Bezel Death To Pixels (Blending and Transparency 1440p Edition)
CyberLab Mega Bezel Death To Pixels (Composite - Sharp 1440p Edition)
CyberLab Mega Bezel Death To Pixels (Composite - Pure 1440p Edition)
CyberLab Mega Bezel Death To Pixels (Arcade - Sharp 1440p Edition)
I do this for the love not for the likes…
After showing all of that love to 1440p and 1080p optimized presets, I just had to do something to lift the spirits of my 4K presets so without further ado here are my brand new RGB and updated 4K presets!
Be sure to click and load or download the full resolution versions of these to see them properly.
CyberLab Mega Bezel Death To Pixels (Composite - Sharp)
CyberLab Mega Bezel Death To Pixels (Blending and Transparency Edition)
Are these my presets? Are you serious? Looking this good?
Many thanks to Tromzy for sharing these last 6 screenshots of my presets in action!
Click the link below to download
Bonus! Even more shader preset settings:
Here’s are some amazing preset settings from the knowledgeable and venerable @Nesguy ! He is one who I would describe as highly meticulous and focused on accuracy and quality. His settings might be some of the closest you can get to matching a reference CRT!
You’ll have to copy and paste these settings into a text editor like Notepad and save them to your “…\RetroArch\Shaders” folder as a *.slangp file in order to use them.