CyberLab Mega Bezel Death To Pixels Shader Preset Pack

Yeah, when I follow the presets the only ones there are is

HSM_ASPECT_RATIO_MODE = "4.000000"
HSM_INT_SCALE_MAX_HEIGHT = "100.000000"
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I found that 1080p Console Specific Sega Genesis won’t load.

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Thanks, will check it out ASAP.

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I solved it.

I left out the “.slangp” at the end of the referenced filename.

Will reupload a new package as soon as I get a chance.

Package updated and uploaded.

Thanks again for bringing this to my attention.

@hgoda90 That preset is simply an alias or shortcut to my 1080p Blending and Transparency preset as that was made for Sega Genesis in the first place.

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Just posting these so that anyone interested can get an idea of what I see when I view my presets on my good old Toshiba Regza 40XV645U rear CCFL backlit LCD TV.

There are some aspects of my presets that look better on this TV than on my 4K IPS Edge-lit LED TV. For starters this TV uses a Samsung VA panel and it’s in RGB 4:4:4 mode as opposed to the YCbCr 4:2:0 mode at 4K of my 4K TV. While the image is excellent on my 4K IPS and I have few complaints, the colours on the Toshiba seem to emit a sort of glow, even the whites that just isn’t noticed on the 4K IPS.

Be sure to zoom in on these shots to see what’s going on at the subpixel level.

For the ones below you might have to click on the image then Load Full Resolution, then zoom in or Open in a new Tab, then Zoom in or view Fullscreen for them to look properly due to the mask and scanlines settings.

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CyberLab ReShade Death To Pixels Shader Preset Pack 03-07-22.zip

Examples:

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Hey, does anyone know how i fix this issue with screen resolution? it seems to just go like this no matter what core or game i’m playing. Is there an aspect ratio setting i have to adjust somewhere or something?

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Try setting the Retroarch>>Settings>>Video>>Scaling setting to “Full”.

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Salut salut De quel façon je peux m’en servir et avec quel version du jeux ?

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I think you might need to be more specific.

What game are you trying to play?

Are you asking about my CyberLab Mega Bezel Death To Pixels Shader Preset Pack?

I suggest you scroll all the way to the top of this thread and read the first post. There you will find all that you need.

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Edit: Belay that. (The background is full screen.) What specific preset are you using so we can try to recreate the issue?

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Have you updated your RetroArch, HSM MegaBezel Reflection Shader and CyberLab Mega Bezel Death To Pixels Shader Preset Pack to the latest versions?

Have you double checked and followed all HSM Mega Bezel Reflection Shader installation and setup instructions to a tee?

Besides letting us know what preset it is you’re trying to load that is giving you this result, what happens when you try to load other presets in the pack?

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I made sure everything was set up properly, yes. I should have the most recent version of everything, and i’ve tried with both the steam version and the standalone version to be extra sure. The screenshot is using the ‘CyberLab__SNES__ADV’ plugin, but the same thing happens regardless of what megabezel plugin i use, whether it’s from your configs or the default megabezel one. I was able to ‘fix’ it by messing with cropping, but i’m not sure if i was just expected to crop it from the beginning, or if it was supposed to automatically fit.

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Does this happen with only SNES?

I’m wondering maybe you have bsnes core with the widescreen feature on?

The only way this thing can usually happen is if the core is outputting something like a 16:9 image with the black bars inside the image.

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Yeah I think it was just the core. I tried the bsnes-hd core and it shows the same results with default settings.

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Good evening and sorry for my lack of precision because I thought I had answered the post concerning The TMNT Preset Shader Pack I don’t know how to apply it because the game runs without retroarch sorry again for my english

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Oui, mon mal. You did answer the correct post. I missed that.

Right, it seems as if you would like to use my new ReShade Preset Pack with TMNT: Shredder’s Revenge.

This ReShade Preset Pack contains presets for the ReShade Shader Injector Software.

If you read the Readme.txt file inside of the pack it tells you everything you need in order to install and use the presets.

Also the presets can be used on other games beside TMNT: Shredder’s Revenge. They can even be used on RetroArch but you should probably use the built-in shader system if using RetroArch.

So take it step by step. Be sure to read the Readme.txt and you can look at these videos to get you started before you install my presets.

En Français

Feel free to report back if you still need assistance.

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yep, seems like the issue was the core. Regular bsnes works properly. I wasnt aware hd did anything special with the resolution. Everything seems to be working properly now. Thank you so much!

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Magnifique je vais regardé ça de plus prêt merciii beaucoup

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For some reason the subpixels aren’t as clean and natural looking as what you see in the Megatron thread. Is this a TV thing? I couldn’t find any info on this TV’s subpixels.

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