Thank you for your work on this! Super awesome and a dream come true with the reflective bezel!
That said, being a huge user of Analog Shader Pack v. 3 and heavy modifications to some of the output into custom profiles, I was wonder if it would be possible…
a) To have some VGA monitor masks implemented. I use Retroarch for dosbox and am pretty darn satisfied with how good it looks nowadays. I’ll post an example below of what I’m talking about.
b) True interlacing emulation where one line is drawn on frame #1 and then second line drawn on frame #2, vice versa alternating, etc. This requires a solid 60 fps to be maintained for clarity, but when emulating RGB monitors (80s era technology used especially on PC and arcade monitors) and television sets, this makes a huge difference in image fluidity and is quite noticeable having grown up with CRTs.
Example of early 90s VGA monitor shaders, the little grains make a huge difference in realism:
Example of RGB monitor shaders, I’m still not completely satisfied, and this only captures up 1/2 the interlacing:
Here is an example of my RGB shader in action, but alas video capture causes jitter whereas on my monitor there is none:
As you can see, MegaBezel would be perfect for my Dosbox setup as I have always wanted reflection on the borders, and this would enable me to do this but I need proper tube shaders to go with.
Thanks again for all your work and appreciate it much.