Thanks!!! This is very useful!!!
TCL do a really good 50" Mini-LED TV with 144Hz refresh rate (VRR) for under $1000 AUD, destroys any other brand spec-wise for the same money. Model is 50C755.
Just adding that I’m pretty happy with a 43" when standing 2.5 - 3.5ft away. And I’m using a 1080p\60hz monitor which still looks totally acceptable at that distance. I agree anywhere in 43 - 50" should be good.
@MagicHat most of the bezels hit in the middle or a little above middle of the screen. So maybe just try to get the center of the screen when vertical at about the same height as a monitor would sit in an arcade cab?
I went with this mount and this TV!
This one looks amazing if you could’ve gotten your hands on one though.
Just wanted to say thanks for introducing me to yet another rabbit hole! I primarily wanted the vertical mount to just be able to enjoy vertical games using more of the screen’s real estate and that seems like a huge improvement over running them in landscape mode, however when I tried my first vertical overlay, I was completely blown away!
I really don’t know which to choose now. It definitely needs the Mega Bezel, Koko-AIO or Uborder reflective bezel treatment though.
That glow in the SF2HF Marquee was surreal!!
The buttons looked 3 dimensional, like they should be pressed!
Now I have to make a whole new vertical preset pack.
Thanks @ArsInvictus again and all others who are involved in this project!
Quick question, what’s the quickest and easiest way to get all of the available vertical overlays installed and up and running?
First be sure HSM Mega Bezel is installed, and download all the overlays and params files from @ArsInvictus.
MegaBezel are GPU intensive, even in HD. Koko-aio can be a lighter alternative, but params are not made yet for vertical, it has less options though.
UBorder is very light and fast, but lacks of bezel generation, only it´s reflection over a “real” bezel (real meaning as part as the overlay), and some overlays has no bezel.
Hey, thanks for sharing. Lol
Didn´t realize who you were!!!
Hey @Cyber, Glad you gave the vertical overlays a shot! Were you able to get the google drive repo set up? Here’s a link in case you need it:
Btw, not sure if you or @HyperspaceMadness have experimented with this new CRT simulation shader yet, but it does look intriguing! Apparently the slang shader is already available in the RA updates:
https://www.reddit.com/r/RetroArch/comments/1hlrgdy/crt_simulation_in_a_gpu_shader_looks_better_than/
Yeah looks pretty interesting,
I need to do have the main shader chain running at 60Fps, then have the scan sim run at a higher refresh like 240 as the above needs, otherwise I think the Mega Bezel is going to be alternative winter heating.
By the way, I looked into it and tested it and I think I’ve got it working locally. I have the minimum of spec to run it which is 120fps, so 60fps with 2 subframes. The motion clarity is still MUCH better.
Now I’ve got to get a 240hz screen!
I have a nice 32" LG OLED gaming monitor that can do 240 at 4K and 480 at 1080. I can’t wait to try it!
Glad you found a mount that works. I have to say I’m pretty impressed with this new TCL!
Unfortunately I ended up getting the non rotating mount and sticking with landscape for this bar top setup I have. I did some more measuring in this spot for vertical layout and the TV height would have been a bit too high for the setup making the users look up a bit vs straight on in a comfortable setting. All is good though, this new TV and mounted in landscape mode will be the dedicated setup for all of @Orionsangel work. I already have a new spot picked out in a different wall in the bar room for a better vertical setup so I have that project to look forward to down the road at some point now.
Side note on my TCL in case you hit the same issue as me. I get crazy high lag with the mouse movements while connected to it. Going into settings > picture > set to Game clears it up. But here’s the oddball trick needed along with it. Even if it’s set to Game mode, if I turn the tv off and back on, the lag is back and you have to go in and change the picture settings to anything else and then back to game mode to trigger the actual game mode settings. Weird caveat and a bit annoying to do every time you power the TV on but it’s not too bad. I’m just glad it gets rid of that awful mouse lag!
Or okay. I did some extensive measuring as well before placing my mount and when rotating I have barely an inch or two above my TV stand, which is exactly what I was going for. Of course it felt a little strange at first with the TV in landscape mode now being a bit higher than before (about 13"). The bottom 3rd of the screen is just about eye level but when I stand the top is just a couple inches below eye level which makes for much better viewing angles when standing.
About a week later, everything feels quite normal. No discomfort at all and vertical mode is a joy to have available at a moment’s notice.
I’m sorry to hear that, which model did you get? I’ve never experienced this at all on mine and I’m in HDR Game Mode the vast majority of the time and in Movie mode when watching movies and other video content.
I did read about an issue concerning VRR on nVidia GPUs on RTINGS though.
Which model do you have and what firmware revision are you on? I’m on FW ver. LF1V113. I haven’t setup Google TV on mine by the way.
You can get latest firmware before it’s sent over the air by following these steps:
There’s also Beta firmware available which users have been reported have been doing some magical things to the image quality but I’m quite satisfied with my manual adjustments so far so I might hold out until the next stable version is released.
https://xdaforums.com/t/tcl-2024-google-tvs-p655-p755-c655-c655-pro-c765-t8b-c855-115x955.4666345/
Thanks, I downloaded all of the files from that link and placed the Mega_Bezel_Packs folder in my Shaders folder but when I try to load the Multigame.slangp it fails to load.
This is what the log looks like:
[WARN] [Shaders]: Could not read shader preset in #reference line: "C:\RetroArch\shaders\Mega_Bezel_Packs\VerticalArcade\CORE-ASPECT-ORIENT-VERT\$GAME$.params".
[WARN]
[Shaders]: Could not load root preset for #reference entry: "C:\RetroArch\shaders\Mega_Bezel_Packs\VerticalArcade\CORE-ASPECT-ORIENT-VERT\_connector.params".
[ERROR] [Vulkan]: Failed to create preset: "C:\RetroArch\shaders\Mega_Bezel_Packs\VerticalArcade\Multigame.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "C:\RetroArch\shaders\Mega_Bezel_Packs\VerticalArcade\Multigame.slangp". Falling back to stock.
[ERROR] [Vulkan]: Failed to create preset: "C:\RetroArch\shaders\Mega_Bezel_Packs\VerticalArcade\Multigame.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "C:\RetroArch\shaders\Mega_Bezel_Packs\VerticalArcade\Multigame.slangp". Falling back to stock.
As for this, I haven’t set it up properly as yet but I will soon now that I’ve finally found the elusive subframe-bfi folder. Is there anything that I’m supposed to have turned on or off in the Synchronization menu that might conflict with this?
Also, I’m not sure how useful this would be for me as I’m yet to figure out how to get my TV to work in RGB 4:4:4 mode at 120Hz. Maybe it’s because I’m using a GeForce GTX 1070 but I don’t know. At least the TV’s built in BFI seems to be working great at 60H refresh rate!
When I switch to 4K 120Hz I get maximum of 10bit bit depth using YCbCr422 Colour Format with Limited Dynamic Range.
It could be due to a limitation of the Cable Matters 8K DisplayPort 1.4 to HDMI 2.1 Adapter with 4K 120Hz / 8K 60Hz, 48 Gbps Unidirectional DisplayPort to HDMI 2.1 Cable Adapter that I’m using to get the maximum possible refresh rate and resolution out of this now old GPU.
Edit: I tested the crt-beam-simulator and I couldn’t see any difference between it being On or Off. There wasn’t even a difference in brightness so maybe I did something wrong. I tested it by prepending it to another Shader Preset.
Hey @cyber, I’m not sure what’s breaking down in the load sequence for the megabezel shaders there. Are you getting the same kind of log entries when loading one of the horizontal entries?
Also, can you confirm you don’t have any overrides in place for the game you are trying to load? It needs to be an empty override chain in order for the multigame to load.
On the crt simulator, the set up for that is out of my pay grade with these shaders :). Maybe @HyperspaceMadness can help you out.
I actually haven’t tried BFI on my setup recently, I need to give that a shot and compare. I had tried it a while ago but didn’t like the drop in brightness, but that might not be as bad with HDR there now?
I got this budget 4K TCL for $200 at the time.
This whole PC I have running this arcade setup is super old. That’s another upgrade project at some point lol. It might actually be an odd combo of the actual graphics card I have in this thing along with the 4K TV to be honest and not the TV’s short comings. I’m rockin an old AMD Radeon HD 7900 series in this thing along with an old ass AMD Phenom™ II X4 965 Processor 4 Cores.
Thanks for sharing those other links on firmware things though!
I got the multigame.slangp to load by changing the second reference line from:
This:
#reference "$CORE-ASPECT-ORIENT$/_connector.params"
To:
#reference "/$CORE-ASPECT-ORIENT$/_connector.params"
Haven’t really run it through the paces yet though. Do I need to be on the latest Mega Bezel for the Overlay textures to load as well?
This all depends on the peak brightness of the particular display in HDR mode. Some can be outright abysmal even though they claim HDR support.
Well now you’re really inspiring me to pull out some older but working gear to build another emulation system.
Hi Happy New Year to all!!! I’ve been around here for a year now !!! Time flies!!!
I though I’ve seen an Invaders Vertical Cabinet somewhere. I cannot find it in Ars’s repository.
Anyone remember it?