If you use the reflections preset, for now, you need the frame spot on your background to be frontal and isometric, which means a rectangle (or slightly curved), not rotated.
If you don’t use the reflections, you can use some slightly bended background. Like this one I just got on Internet:
Then, I renamed the BORDER inside the main uborder.slangp preset to point to this one and RA presented this:
In some 5 minutes, using the user params for frame and curvature, I’ve got this:
Obviously, it’s just for fun and to show you how you can bend the screen to fit some space.
If you plan to make something for gaming, you should increase the game frame to use most of the available 4:3 space in your screen. I think you can use the examples by Duimon and Orionsangel as your ideal backgorund organization.
Ok. Both of them are supported. You can put the frame in front of the background so that you can use a tiny jpg or you can put the frame behind the background and use a transparent png. The last is more believable, though harder to make and you need a bigger file. The former is easier, because you don’t need to tweak alpha and you get small files. Though the result is less believable.