Hey guys!
I don’t think I’m going to post any new discoveries, but I noticed a few things in my tests with Megatron. I would like to better understand what is happening here. Recommendations are very welcome.
I notice there is a correlation with these three parameters outlined in green:
I can use 4K Display Resolution on a 1080p monitor and have similar results to what 1080p resolution gives me, if I also choose a higher TLV. Is this behavior expected?
But one thing caught my attention the most. Should I or should I not use an integrated scale, in the Retroarch settings (Settings/Video/Scaling/Integer Scale)?
In this test I used a 1080p monitor. I also tested 4x3 aspect ratio, Full and Core provide.
It seems to me, by activating the integrated scale, I have better uniformity with darker horizontal lines separating pixels. I’m not sure which of the two forms is what I should expect from the shader.
I can’t take screenshots in HDR mode. But in these images I took with my cell phone camera, you might notice the difference in the white logo. Please compare these two images:
Integer OFF:
Integer ON:
I’m sorry for the bad images. But in any case, if you want to reproduce the scenario, I used these parameters:
Dusplay’s Resolution: 1080p
Screen Type: aperture grille
Resolution: 800TVL
Preset: crt-sony-megatron-viewsonic-A90f±hdr
You can also try other combinations, but it seems like the horizontal lines will always be there, in most cases.