CyberLab__Composite-Pure__Soqueroeu-TV_Special_Edition-Genesis-1440p__STD
#reference "../../../../Mega_Bezel_Packs/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console/Sega_Genesis.slangp"
scangammaoffset = "2.500000"
g_hue_degrees = "-7.000000"
wp_temperature = "6500.000000"
GDV_DECONVERGENCE_ON = "0.000000"
g_sat = "0.020000"
post_br = "1.310000"
h_sharp = "5.200000"
GAMMA_INPUT = "2.100000"
gamma_out = "2.500000"
bloom = "0.150000"
halation = "0.000000"
scan_falloff = "0.250000"
g_crtgamut = "1.000000"
scans = "0.000000"
GDV_NOISE_ON = "1.000000"
glow = "0.000000"
masksize = "0.000000"
gsl = "2.000000"
scanline1 = "9.000000"
scanline2 = "9.000000"
beam_min = "1.350000"
beam_max = "1.300000"
shadowMask = "5.000000"
maskstr = "1.000000"
addnoised = "0.180000"
noiseresd = "1.000000"
HSM_NON_INTEGER_SCALE = "61.570278"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "10.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "5.000000"
HSM_BZL_USE_INDEPENDENT_SCALE = "1.000000"
HSM_INT_SCALE_MODE = "1.000000"
HSM_INT_SCALE_MULTIPLE_OFFSET = "-1.000000"
HSM_BZL_INDEPENDENT_SCALE = "61.470329"
HSM_BZL_USE_INDEPENDENT_CURVATURE = "1.000000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_TOP = "-0.500000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_BOTTOM = "-1.500000"
These settings retain Integer Scale mode but when I changed Int. Scale Mode to 0, the screen also fit well so I didn’t have to fiddle with the Non-Integer Scale %. For me, I prefer to use Integer Scale when possible.
Note I updated the path to Mega_Bezel_Packs instead of the old Mega_Bezel_Community and Mega_Bezel_Community_Collections.
I’m also going to update it in my preset post in this thread.
CyberLab__Composite-Pure__Soqueroeu-TV_Special_Edition-Genesis-1080p__STD
#reference "../../../../Mega_Bezel_Packs/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console/Sega_Genesis.slangp"
scangammaoffset = "2.500000"
g_hue_degrees = "-7.000000"
wp_temperature = "6500.000000"
GDV_DECONVERGENCE_ON = "0.000000"
g_sat = "0.020000"
post_br = "1.310000"
h_sharp = "5.200000"
GAMMA_INPUT = "2.100000"
gamma_out = "2.500000"
bloom = "0.150000"
halation = "0.000000"
scan_falloff = "0.250000"
g_crtgamut = "1.000000"
scans = "0.000000"
GDV_NOISE_ON = "1.000000"
glow = "0.000000"
masksize = "0.000000"
gsl = "2.000000"
scanline1 = "9.000000"
scanline2 = "9.000000"
beam_min = "1.350000"
beam_max = "1.300000"
shadowMask = "6.000000"
maskstr = "1.000000"
addnoised = "0.180000"
noiseresd = "1.000000"
HSM_NON_INTEGER_SCALE = "61.570278"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "10.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "5.000000"
HSM_BZL_USE_INDEPENDENT_SCALE = "1.000000"
HSM_INT_SCALE_MODE = "1.000000"
HSM_INT_SCALE_MULTIPLE_OFFSET = "-1.000000"
HSM_BZL_INDEPENDENT_SCALE = "61.470329"
HSM_BZL_USE_INDEPENDENT_CURVATURE = "1.000000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_TOP = "-0.500000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_BOTTOM = "-1.500000"
Note: These presets should look and work well with my custom Blargg NTSC Filter presets or the ones included in some emulator cores.
You can use these to get nice colour blending and transparency effects (de-dithering). Especially useful since the base preset used in @soqueroeu-TV Backgrounds don’t include MDAPT or SGENPT-MIX.