Mega Bezel Reflection Shader! - Feedback and Updates

The Arcade Originals were all raster, using a 3D modeled arcade cabinet that was rendered to separate layers. The rest was done in Photoshop.

All my current work is vector, done in Illustrator. From an artist’s perspective it is a totally different world. Sometimes limiting but always gratifying.

Thank you again for the kind words.

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Hi , crashing on retroarch 10.3 64 bit and 32 bit , on nvidia shield pro (64 bit), nvidia shield ( 32 tube ), laptop , and gameing pc. tested with mame cores hangs , or crashes , log displays loaded , then crashes with no error in the log file , fresh installs on all, went through setting them up as stated on github , hangs on windows with ot responding , nvidia shields , exits immediately to home screens, laptop hangs not responding.

Which video driver are you using? It should be set to Vulkan or Glcore. Definitely test on Windows first, so your gaming pc.

The only known reason which will cause retroarch to actually crash (retroarch disappears) when loading a shader preset is if there is too much graphics memory usage. This mostly happens when someone is using upscaling in the core.

Also could you get me a log? Instructions are in the readme.

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Hi, everyone. I’m new here. I have been using retroarch for many years. I downloaded the shaders and never used them before, but i have problems with the handhelds. Here is a short video: https://youtu.be/2hk5_RyBIq4 There are “purple bars” in the background. Does anyone know the problem? I tested it on the pc and on the laptop, both drivers, Glcore and Vulkan. I hope someone can help? By the way, the shaders are great, big compliments to the developers :slight_smile:

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That is due to the preset not using integer scale. You can try nudging the Non-integer scale up a bit and see if it helps.

Funny… I don’t get any artifacts and never have on the GBA.

What resolution is your monitor?

All handheld systems or just the GBA?

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I’ve seen similar bands too when I’ve used your handheld shaders and have been meaning to see if there’s something I need to do to mitigate them. In my case, I’m on a 1080p monitor (which I know isn’t ideal).

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Usually this is caused by uneven distribution of the lcd mask pattern across the monitor’s resolution.

Usually trying one of the integer scaling modes in the parameters improves this.

Yes, it is in all handheld. My monitor is 1080p, 60hz. I don’t know what i can do exactly, because my english is not that good :frowning: I have set everything as it is described and have not changed the resolution. What exactly is meant by “Non-integer scale”? Tell me what i can do and i will try? :slight_smile:

It’s not just the case with my monitor, the laptop also has exactly the same problem :neutral_face:

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Go to the shaders menu, then to the parameters list. Look for Integer Scale Mode and set this to 1 or 2.

Then you will be using integer scale mode.

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:heart_eyes:I Love the Dedithering, It’s amazing…

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For the higher resolution systems (NDS, and 3DS) I have included Guest ADV presets also.

For the rest of the systems I find that LCD-GRID works fairly well in non-integer.

I have been hoping @guest.r would take up the task of creating a more non-integer friendly LCD shader, seeing how his CRT shader works so well in non-integer. Using the scanline resolution and mask size his CRT shader can get pretty close to LCD-GRID in appearance.

Here:

Where set 1 or 2? :slight_smile:

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Look up a bit right below [ CRT SCREEN SCALING GENERAL ]:

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Which one do you like better for GBA? :sweat_smile:

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Mega_Bezel_Logo

Mega Bezel is updated to V1.4.1_2022-09-26

Changes:

  • Updated all the blur paths to match the new paths in the libretro repo, you will need to update your retroarch slang shaders to ne in sync.
  • Adjusted some caching to be slightly faster

Go to the first post here for links to the package and install instructions. Please make sure to read the install & setup instructions

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Most definitely this one!

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Hey :slight_smile:

The “purple bars” are fixed! Here: https://youtu.be/GwrXkfS-CsE

“Integer Scale Mode” 1.00 and “Base Integer Scale Max Height %” set from 89.00 to 74.00, so that the picture is correct.

I hope this could help everyone else who is also having this problem :slight_smile:

Many thanks to @HyperspaceMadness, @Duimon. You are the best :heart:

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Now the purple bars are gone, but now the next problem is there :frowning:

By setting the Integer Scale Mode and Base Integer Scale Max Height everything will be postponed.

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I think I heard @duimon’s name whisper in the wind… :rofl:

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Yeah it looks like I’ll need to get those off screen elements done sooner than later. :wink:

It also looks like the GBC preset may be set up incorrectly. :slightly_frowning_face:

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