Mega Bezel is updated to V 0.9.013 2021-05-30
Changes:
- Guest-DrVenom Advanced
- Guest-DrVenom updated to Guest-DrVenom Advanced!!!
- Additional Guest features added to other CRT shaders, e.g. interlacing, deconvergence
- Added Threshold where afterflow appears
- Turned OFF Anti-Flicker by default
- Decreased Scale Increment for Cabinet Glass
- Added BASIC-BORDER-EXTRA-PASSES preset
- Added Max-Int-Scale__BASIC-EXTRA-PASSES in Variations folder
- Has the scaling and extra image processing of the Mega Bezel but no Bezel or Reflection
- No Curvature, uses integer scale and will scale to slightly larger than the screen
- Resolution Debug Info
- Fixed errors in rounding in resolution debug info
- This should now report the correct screen size and integer multiples
- Added text to show which base preset type is loaded
- HDCore presets or other presets where there is resolution reduction in the first pass this is reported properly
- Fixed errors in rounding in resolution debug info
- Added MBZ__3__BASIC-BORDER-WITH-REFLECT__EASYMODE
- Good for low spec systems, uses 1/3 less processing than Guest-DrVenom counterpart
- X Position offset added to ADVANCED presets
- Added Brightness parameter to the gamma in and out to adjust brightness after the CRT pass, should be helpful for things like vector games
- Grade
- Updated to latest version from 2020-11-20
- This fixes the darkening which seemed to be happening before
- Added On/Off Switch
- Removed the LUT options from Grade since Guest’s LUT is now included
- Removed Vignette since we already have a vignette in the Mega Bezel
Max-Int-Scale__BASIC-EXTRA-PASSES preset
Smoothing Examples
No Smoothing
Increased Horizontal sampling
Increased Horizontal sampling with some downsample blur
Increased Vertical sampling
Note: @duimon has mentioned that grade vignette doesn’t affect the overall brightness whereas the mega bezel does, so I will probably update the mega bezel vignette to keep the overall brightness