Here’s an interesting case study I stumbled across… some DS games require you to rotate the DS between vertical and horizontal depending on what’s going on in-game. Hotel Dusk here literally does a complete 180 depending on whether the player is left or right handed.
I want to set up RetroArch so the user can hit a button and toggle through different DS shaders. That way they can toggle between vertical and horizontal in real-time without having to change the video rotation in the UI settings.
I have been trying to achieve this, but cannot see a way to alter per-screen rotation in the HSM DS shader settings. Is this possible? Like I say - I could alter rotation through RetroArch, but I’d much rather do it via a shader for convenience and sheer ‘wow that’s cool’ effect lol.


, I’ll probably have to add something which does this behaviour. Or adjust the way the rotate works