Mega Bezel Reflection Shader! - Feedback and Updates

Hmm this is weird, it looks like it thinks the top screen is in the bottom…

Can you send me a screenshot of what it looks like with no shader applied?

Maybe citra did an update and is no longer flipping the viewport?

Is the flip vertical set to on?

On its way. I have just updated all cores so that’s possible.

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Was it working before? Or is this the first time you have tried it?

First time I’ve tried it. The attached is with core default aspect ratio. int scaling is off.

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Try switching the flip viewport vertical option in the Mega Bezel, let me know how it goes

Attached. I think your hypothesis is looking good.

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I’ll take a look at what’s going on, and it should be addressed in the next update :slight_smile:

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@HyperspaceMadness

Are these new presets already coming with the new DrVenon shader?

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Which ones? The Royale one will be included next update. The 3ds downsample one is already included in the package in the variations folder

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I refer to the Standard, in this case !

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Hmm, I don’t think I understand the question…

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Is the new Guest DrVenon shader already being used in last MegaBezel pack?

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Yes indeed :star_struck:

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I’ve got a quick question/request. So, when using the N64 core, I know I’ve got to flip the viewport to make the bezel look right, but the issue I’m having is that the static reflection doesn’t flip with the viewport. Is there a setting that flips the static reflection, and if not is there any way you could add one in the next update?

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Hi, I was unaware of this problem, could you post a screenshot so I can see what it looks like?

Not a problem

Here is it upside down on Super Mario 64.

And here is the correct reflection on Chrono Trigger

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Ok thanks a bunch! :smiley:

I probably fix it so that when we flip the viewport it flips this too automatically.

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image

Mega Bezel is updated to V 0.9.015 2021-06-05

Changes:

  • Royale-Clone preset added in Variations folder
  • Guest-DrVenom Advanced
    • Updated Variables to be the standard naming to support using settings from community presets
  • Experimental
    • Versions of Nesguy’s latest presets
  • Grade
    • Updated Variables to be the standard naming to support using settings from community presets
    • Now ON by default
    • Default Color TEmp changed to 7000 which seems to work well with the default crt phosphor gamut of NTSC-J (6500 made things look purple which were supposed to be blue)
    • Adjusted Vignette Ranges
    • Set the CRT Phosphor Gamut to 0 so it is not as different from default
  • Change X Position range to 1000
  • Tube Static Highlight now gets flipped properly
  • Fixed Decal Under Frame appearing on top of the screen
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Gonna try that Royale-clone preset right now !

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So, I tweaked the Royale Clone preset a little, and I absolutely love the look of it :smiley: :

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