Hmm this is weird, it looks like it thinks the top screen is in the bottom…
Can you send me a screenshot of what it looks like with no shader applied?
Maybe citra did an update and is no longer flipping the viewport?
Is the flip vertical set to on?
Hmm this is weird, it looks like it thinks the top screen is in the bottom…
Can you send me a screenshot of what it looks like with no shader applied?
Maybe citra did an update and is no longer flipping the viewport?
Is the flip vertical set to on?
On its way. I have just updated all cores so that’s possible.
Was it working before? Or is this the first time you have tried it?
Try switching the flip viewport vertical option in the Mega Bezel, let me know how it goes
I’ll take a look at what’s going on, and it should be addressed in the next update 
Which ones? The Royale one will be included next update. The 3ds downsample one is already included in the package in the variations folder
I refer to the Standard, in this case !
Hmm, I don’t think I understand the question…
Is the new Guest DrVenon shader already being used in last MegaBezel pack?
Yes indeed 
I’ve got a quick question/request. So, when using the N64 core, I know I’ve got to flip the viewport to make the bezel look right, but the issue I’m having is that the static reflection doesn’t flip with the viewport. Is there a setting that flips the static reflection, and if not is there any way you could add one in the next update?
Hi, I was unaware of this problem, could you post a screenshot so I can see what it looks like?
Not a problem
Here is it upside down on Super Mario 64.
And here is the correct reflection on Chrono Trigger
Ok thanks a bunch! 
I probably fix it so that when we flip the viewport it flips this too automatically.

Mega Bezel is updated to V 0.9.015 2021-06-05
Changes:
Gonna try that Royale-clone preset right now !
So, I tweaked the Royale Clone preset a little, and I absolutely love the look of it
: