Mega Bezel Reflection Shader! - Feedback and Updates

Sorry, no the preset has changed as well.

Even starting fresh doesn’t seem to work for me. I updated the slang shaders and no dice. Weird…

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Ok I’ll check it out see if anything is wrong.

I just tested it from the package on retroarch 1.8.2 after updating the slang shaders and it loads correctly. Does anyone else have a problem with it loading?

Hi,

Many thanks for this shader.

Is there a way in a next update to add GTU in Guest-SM preset?

Thanks

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Sure, that’s not a problem, you can try it out by copying the passes from the Venom GTU version over the same numbered empty passes in guest-sm

I have an error when i load the preset. It’s a fresh new install and i can’t load it , it says it fails to apply it. I don’t have any problem with any other shaders

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Ok thanks, I’ll try with a fresh install tonight.

I’ve put the last version (2020-03-21) back up for now.

It is working for me without any problems. I simply copy-pasted like I usually do and deleting the old presets.

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This is version 2020-03-22 posted last night which is working for you? The version is now listed in the first parameter name.

I believe so. All the parameters have different names and the new integer scaling (both directions).

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Thanks for the quick reply!

Yup, that’s the one uploaded last night, it was the first version with the integer scaling in both directions.

I’ll get the latest retroarch installed clean tonight and try it there.

Worked OOTB for me.

Screenshot using the new overlay feature…

SNES_Overlay2

Depending on the chosen scaling method… the new debug display will be a godsend!

I am also loving the new parameters layout!

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Yeah it’s pretty helpful to know exactly what the scaling is.

One thing to note here is that it is really a debug feature, and has a big performance impact when it’s on.

Pretty fun to watch as the Playstation switches resolution too!

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Since only some people are having issues, I put version 2020-03-22 back up.

I made a fresh install of Retroarch with a fresh cfg and re-downloaded the shaders. And i’m still getting an error when i try to use this shader.

I am good with the previous version but i’d really like to see the new parameters layout. Maybe someone can post a preview or video?

Can you post a log of it failing to load? that should give us the actual compiler error.

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Here is a preview, along with how it looks on GBA. Only has a few minor changes by me. Mainly turning the bezel darker and making the aspect ratio fit GBA. If it is blurry wait until it finishes processing.

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i’ve tried with it and still getting an error when i try to apply it. maybe there is a retroarch configuration i forgot to do ? i can apply any other slang shaders without problem…