Im getting the same error as him. Im no pro but here is my log file, using your files downloaded without edits. After this log, I removed the backslashes out of the preset, since they were showing up in the log. It didnt fix it because that probably wasnt the solution. What should I do?
Ive followed the aspect ratio settings and installed HSM to the crt folder within slang. Am I missing something? I play on a 16:9 1440p monitor
DEFAULT:
[INFO] Using content: D:\LaunchBox\Games\Nintendo 64\Bomberman 64 [1997]\Bomberman 64.7z#Bomberman 64 (U) [!].z64.
[INFO] arg #0: retroarch
[INFO] arg #1: D:\LaunchBox\Games\Nintendo 64\Bomberman 64 [1997]\Bomberman 64.7z#Bomberman 64 (U) [!].z64
[INFO] arg #2: -s
[INFO] arg #3: D:\LaunchBox\Emulators\RetroArch\saves
[INFO] arg #4: -S
[INFO] arg #5: D:\LaunchBox\Emulators\RetroArch\states
[INFO] arg #6: -c
[INFO] arg #7: D:\LaunchBox\Emulators\RetroArch\retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: D:\LaunchBox\Emulators\RetroArch\cores\parallel_n64_libretro.dll
[INFO] arg #10: -v
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.8.5 (Git 532fd88e2f)
[INFO] Redirecting save file to "D:\LaunchBox\Emulators\RetroArch\saves\Bomberman 64 (U) [!].srm".
[INFO] Redirecting savestate to "D:\LaunchBox\Emulators\RetroArch\states\Bomberman 64 (U) [!].state".
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i7-8086K CPU @ 4.00GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
[INFO] Built: Mar 19 2020
[INFO] Version: 1.8.5
[INFO] Git: 532fd88e2f
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "D:\LaunchBox\Emulators\RetroArch\cores\parallel_n64_libretro.dll"
[INFO] [Overrides] no core-specific overrides found at D:\LaunchBox\Emulators\RetroArch\config\ParaLLEl N64\ParaLLEl N64.cfg.
[INFO] [Overrides] no content-dir-specific overrides found at D:\LaunchBox\Emulators\RetroArch\config\ParaLLEl N64\Bomberman 64 [1997].cfg.
[INFO] [Overrides] no game-specific overrides found at D:\LaunchBox\Emulators\RetroArch\config\ParaLLEl N64\Bomberman 64 (U) [!].cfg.
[INFO] [Environ]: SET_VARIABLES.a
[INFO] [Environ]: SET_CONTROLLER_INFO.
[INFO] [Remaps]: remap directory: D:\LaunchBox\Emulators\RetroArch\config\remaps
[INFO] Redirecting save file to "D:\LaunchBox\Emulators\RetroArch\saves\Bomberman 64 (U) [!].srm".
[INFO] Redirecting savestate to "D:\LaunchBox\Emulators\RetroArch\states\Bomberman 64 (U) [!].state".
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: GET_PERF_INTERFACE.
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ]: GET_RUMBLE_INTERFACE.
[INFO] Loading content file: D:\LaunchBox\Games\Nintendo 64\Bomberman 64 [1997]\Bomberman 64 (U) [!].z64.
[INFO] Did not find a valid content patch.
[INFO] [Environ]: GET_PREFERRED_HW_RENDER.
[INFO] [Environ]: SET_HW_RENDER.
[INFO] Requesting OpenGL context.
[libretro INFO] mupen64plus: No version number in 'Core' config section. Setting defaults.
[libretro INFO] EmuThread: M64CMD_ROM_OPEN
[libretro INFO] mupen64plus: BOMBERMAN64U INI patches applied.
[libretro INFO] mupen64plus: Goodname: BOMBERMAN64U
[libretro INFO] mupen64plus: Headername: BOMBERMAN64U
[libretro INFO] mupen64plus: Name: BOMBERMAN64U
[libretro INFO] mupen64plus: MD5: 093058ECE14C8CC1A887B2087EB5CFE9
[libretro INFO] mupen64plus: CRC: f568d51e 7e49ba1e
[libretro INFO] mupen64plus: Imagetype: .z64 (native)
[libretro INFO] mupen64plus: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
[libretro INFO] mupen64plus: ClockRate = f
[libretro INFO] mupen64plus: Version: 1448
[libretro INFO] mupen64plus: Manufacturer: Nintendo
[libretro INFO] mupen64plus: Cartridge_ID: 4d42
[libretro INFO] mupen64plus: Country: USA
[libretro INFO] mupen64plus: PC = 80000400
[libretro INFO] mupen64plus: Save type: 0
[libretro INFO] EmuThread: M64CMD_ROM_GET_HEADER
[INFO] [RCHEEVOS]: ext_hash 0b88c109 ('z64')
[INFO] [RCHEEVOS]: Load task finished
[INFO] Skipping SRAM load..
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Cheats]: Load game-specific cheatfile: D:\LaunchBox\Emulators\RetroArch\cheats\ParaLLEl N64\Bomberman 64 (U) [!].cht
[INFO] [Audio]: Set audio input rate to: 44004.66 Hz.
[INFO] [Video]: Video @ 2559x1440
[INFO] [Video]: Using HW render, OpenGL driver forced.
[INFO] [Video]: "d3d11" saved as cached driver.
[INFO] [Video]: Forcing "glcore" driver.
[INFO] [GLCore]: Found GL context: wgl
[INFO] [GLCore]: Detecting screen resolution 2560x1440.
[INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GLCore]: Initializing HW render (1024 x 1024).
[INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
[INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1080 Ti/PCIe/SSE2.
[INFO] [GLCore]: Version: 4.6.0 NVIDIA 442.59.
[INFO] [GLCore]: Using resolution 2559x1401
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Shaders]: preset directory: D:\LaunchBox\Emulators\RetroArch\shaders\presets
[INFO] [GLCore]: Loading stock shader.
[INFO] [slang]: Building pass #0 (N/A)
[INFO] [GLCore]: Not using frame history.
[INFO] [GLCore]: Not using framebuffer feedback.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] Found shader "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp"
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[libretro INFO] EmuThread: M64CMD_EXECUTE.
[libretro INFO] Detected RDRAM size: 007fffff
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Menu]: Found menu display driver: "glcore".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0000000000B981E0
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "winmm" driver.
[INFO] Loading history file: [D:\LaunchBox\Emulators\RetroArch\content_history.lpl].
[INFO] Loading history file: [D:\LaunchBox\Emulators\RetroArch\content_music_history.lpl].
[INFO] Loading history file: [D:\LaunchBox\Emulators\RetroArch\content_video_history.lpl].
[INFO] Loading history file: [D:\LaunchBox\Emulators\RetroArch\content_image_history.lpl].
[INFO] Loading favorites file: [D:\LaunchBox\Emulators\RetroArch\content_favorites.lpl].
[INFO] [GLCore]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[libretro INFO] mupen64plus: Starting R4300 emulator: Dynamic Recompiler
[libretro INFO] Glide64 ucode = 0xa346a5cc
[libretro INFO] Microcode 1 - F3DEX 1.XX (Star Fox 64)
[libretro INFO] microcheck: old ucode: 2, new ucode: 1
[INFO] [GLCore]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\hyperspacemadness\hsm-stock-with-mega-screen-scale-params.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #1.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #2.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\lut\lut.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\color-profiles.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\d65-d50.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\hyperspacemadness\hsm-guest-afterglow-with-black-level.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\avg-lum.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #8.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\linearize.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #9.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\blur_horiz.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #10.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\blur_vert.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #11.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\linearize_scanlines.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #12.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\hyperspacemadness\hsm-crt-guest-dr-venom-with-scaling.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\hyperspacemadness\linearize.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\hyperspacemadness\hsm-blur-outside-screen-horiz.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\hyperspacemadness\hsm-blur-outside-screen-vert.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\blurs\blur9x9.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #19.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\blurs\blur9x9.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #20.
[INFO] [slang]: Compiling shader "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\hyperspacemadness\hsm-mega-bezel-reflection.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
[WARN] [CGP/GLSLP]: Parameter hmss_screen_aspect_ratio is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_int_scale_multiple_offset is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_non_integer_scale is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_scanline_direction is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_tube_black_edge_thickness is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_frame_thickness is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_bezel_width is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_bezel_height is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_image_bezel_opacity is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_bezel_opacity is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_bezel_brightness is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_frame_opacity is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_image_bezel_cut_out_inside_frame is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_image_bezel_scale_mode is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmbz_image_bezel_tube_height is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_crop_overscan_top is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_crop_overscan_bottom is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_crop_overscan_left is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_crop_overscan_right is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hmss_crop_and_afterglow_black_level is not set in preset.
[WARN] [CGP/GLSLP]: Parameter hbl_sharpness_falloff_speed is set in the preset, but no shader uses this parameter, ignoring.
[WARN] [CGP/GLSLP]: Parameter hbl_sharpness_falloff_distance is set in the preset, but no shader uses this parameter, ignoring.
[INFO] [slang]: Building pass #0 (N/A)
[ERROR] [GLCore]: Failed to compile shader: 0(309) : error C0000: syntax error, unexpected reserved word "char", expecting ';' at token "char"
0(321) : error C1503: undefined variable "uv"
0(322) : error C1503: undefined variable "param"
0(324) : error C0000: sy
[ERROR] [GLCore]: One or more shaders failed to compile.
[ERROR] [GLCore]: Failed to create preset: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\hsm-mega-bezel-reflection-crt-guest-dr-venom-vector-horizontal.slangp".
[ERROR] [GLCore]: Failed to create filter chain: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\hsm-mega-bezel-reflection-crt-guest-dr-venom-vector-horizontal.slangp". Falling back to stock.
[INFO] [slang]: Building pass #0 (N/A)
[INFO] [GLCore]: Not using frame history.
[INFO] [GLCore]: Not using framebuffer feedback.
[INFO] [GLCore]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [Video]: Restored video driver to "d3d11".
[INFO] [config] Saved new config to "D:\LaunchBox\Emulators\RetroArch\retroarch.cfg".
[INFO] [Cheats]: Save game-specific cheatfile: D:\LaunchBox\Emulators\RetroArch\cheats\ParaLLEl N64\Bomberman 64 (U) [!].cht
[INFO] Saving RAM type #0 to "D:\LaunchBox\Emulators\RetroArch\saves\Bomberman 64 (U) [!].srm".
[INFO] Saved successfully to "D:\LaunchBox\Emulators\RetroArch\saves\Bomberman 64 (U) [!].srm".
[INFO] Content ran for a total of: 00 hours, 00 minutes, 04 seconds.
[INFO] Saving runtime log file: D:\LaunchBox\Emulators\RetroArch\playlists\logs\ParaLLEl N64\Bomberman 64 (U) [!].lrtl
[INFO] Unloading game..
[libretro INFO] mupen64plus: R4300 emulator finished.
[libretro INFO] EmuThread: co_switch main_thread.
[INFO] Unloading core..
[libretro INFO] mupen64plus: Stopping emulation.
[INFO] [PERF]: Performance counters (libretro):
[INFO] Unloading core symbols..
[INFO] [Core Options]: Saved core options file to "D:\LaunchBox\Emulators\RetroArch\retroarch-core-options.cfg"
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Removing temporary content file: D:\LaunchBox\Games\Nintendo 64\Bomberman 64 [1997]\Bomberman 64 (U) [!].z64.
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.