That’s awesome, glad you’re enjoying it, Thanks for sharing!
It’s great to see that it can be tweaked for the look you are going for Let me know if you have any other feedback
That’s awesome, glad you’re enjoying it, Thanks for sharing!
It’s great to see that it can be tweaked for the look you are going for Let me know if you have any other feedback
I’m not sure if it the corner noise needs to be removed outright (as it does look slightly artificial without, it’s a hard job maintaining that fine balance between realistic and functional), but it would be nice being able to adjust it. (Though I know parameters are limited, lol.)
Have you had a chance to experiment with my suggestion for the parameter count? I understand you’ve been busy putting out fires so to speak, lol.
Yeah you can get almost a glassy look like this:
Although it starts to show where the seams are in the mapping of the area outside the screen
I need to re-review the list of parameters to see what could be possibly removed from being editable
What settings do I need to change to make hsm-mega-bezel-reflection-crt-guest-sm-GTU.slangp look like this?
Great!! I’m working in something similar. Could you share the dimensions or the mask that you are using?
Edit:
I’m actually just using GIMP with a base 3840x2160 wallpaper and then working from there. No templates or anything fancy actually, just took a screenshot with the bezel once I had the measure I wanted and then edited my picture, added layers, etc. After that I saved a copy of these presets within Retroarch and then edited the path to the image background.
Do you replace de transparent or the carbon image?
They are probably replacing the carbon image which is the bezel image which goes UNDER the reflection, the transparent image goes OVER the image.
I should probably rename these files to help make this clearer.
Exactly. I’m doing that, replacing the carbon image. I actually change the path to another image, to something like this:
Awesome Diego! I’m out of ideas for arcade cabs… I created some silly super simple candy cab image but I don’t know.
I did something more complex. I wrote a code in jave that read the xml from launch box and build the config file and the bezel files for retroarch for every game. The bezel file have a logo, a control scheme and the arcade flyer.
I’m thinking about a background of the shader to use with these bezels from the code.
If you want you can try the “Blend Color with Image” parameter to get your gradient to show up on your frame.
That would incredibly awesome, to add the box art on the fly to those console backgrounds we have…
Thank you! I have been checking that but I love the solid color option you added
Man that’s AWESOME!!! Nice Job!