Hey all!
Here I want to share some other shaders used as a reference shader with combination of HyperspaceMadness reflection shader and @Duimon NES - PVM20 graphic.
We used to see the amazing guest.r crt shader by default but with screenshots below I wanted to showcase a few other shaders which packed up with HSM Refleciton Shader under Community_CRT_Variations and Experimental folders.
Before further ado, I sincerely thank to you all for bringning such a joy to the retro gaming
Game: Duck Tales 2 (NES)
The default @guest.r crt shader in use with Duimon graphic preset
BendBombBoom__RGB__Mask-7__ADV from @BendBombBoom
Nesguy__TVL-270__STD from @Nesguy
Nesguy__TVL-360__STD from Nesguy
Nesguy__TVL-540__STD from Nesguy
I’v only made two changes in parameters and rest are default;
I’v also tried to get CyberLab__Composite-Pure__1080p__ADV as a reference shader from Cyber but somehow it scales up the monitor graphic from Duimon preset while the other shaders didn’t show such behavior
I figured that it might be the case with the shader being in experimental state so that its layering system has some differences and thus, it conflicts with Duimon preset. Just a wild guess
Here you can see it scaled up when it’s referenced with Duimon graphic preset
So, I’m overrided some parameters from Viewport Zoom and Background Layer to increase/decrease and slightly reposition the whole monitor part and background console part to align with the default Duimon preset position.
I get as close as this after a few attempt
CyberLab__Composite-Pure__1080p__ADV from @Cyber