Why wait though? What’s confusing you? It’s really not that hard to install and update. You can still use the old method of installation and updating.
When I have to update my HSM Mega Bezel Reflection Shader and CyberLab Mega Bezel Death To Pixels Shader Preset Pack manually from the download it usually takes about 1 to 2 mins max.
How hard can that be and we are here to teach and help.
Also, guess what, if you’re satisfied with the way things look you can stick with that combination that’s working well for you. There’s no need to always be on the bleeding edge or feel like you’ve missed out on anything.
I know almost everyone likes polish and ease of use because we’re accustomed to that nowadays but to me it’s a very small cost and learning curve to just download, open, copy, paste and enjoy!
So don’t be discouraged, let us know which aspect of installation is causing you some apprehension. I know this particular one is a bit different as the project has actually reached a milestone! Mega Bezel is now officially a part of RetroArch and has also reached version 1!
The other big change is that the Mega_Bezel_Community folder has been renamed to the Mega_Bezel_Community_Collections folder.
So I can understand the possible anxiety but rest assured big changes like that don’t happen everyday.
We’re here to help, but if you want to wait, that’s completely fine too!
What are the different compilations you’re referring to by the way? If you look in the first post of each and every Community Project that uses HSM Mega Bezel Reflection Shader, I’m sure you’ll see descriptions of what each one does. You might even see examples and videos.
Feel free to elaborate.