Mega Bezel Reflection Shader! - Feedback and Updates

Yeah, it definitely is. I did test it again and you’re right, they’re definitely there. They are just masked enough by the rest of the shader so that I didn’t notice them the first time.

I see. I actually tried out both the composite and s-rgb filters myself after I read your first post. With the same shader settings I used in my screenshots (minus the de-dithering options of course). I definitely noticed that they looked different compared to your screenshots but you could still tell that the filter is supposed to simulate an analogue composite/s-video video input (like I’ve said, very impressive how convincing that effect is). But I definitely see that you could tweak the shader around it for better results,

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Just showing my appreciation for the positive and objective comments with respect to my CRT shader and video filter presets which I have shared with the community. A lot went into getting things the way they are so it’s nice to know that I’m at least getting some things right.

Thanks again!

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This Shader still Getting Better and Better :grin:

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Would it be easy to create a PAL preset? Is it something I could learn to do?

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so after some days of playing around with this , i have to say amazing work …what kind of black magic is this ?^^ Im Pretty sure i never seen Contra on the DS like this

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also Castlevania Aria of Sorrow …looks nothing like on my GBA back then xD

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Welcome to the forum!

Thank you! The community has worked hard to make it so.

HSM shader wizard magic. :grin:

So… it is unclear… is this a good or a bad thing? :wink:

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Good evening.

Snes have a few games that don’t have full screen, such as this one:

or here:

The Smurfs

The problem is that all Cores for Snes don’t have an “overscan” function or how to do it? On Nes, Master System, Atari 2600 is an overscan available in the settings :slight_smile:

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Hi, you can fix this by adjusting the cropping shader parameters. Just increase the crop top parameter and it will remove that black bar.

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Another Shot for Mega Drive… :grinning:

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That looks sweet!

What game is that, and which preset?

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This Game is the Adams Family. Here is the preset… :wink:

#reference "shaders_slang/Bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp"
HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_USE_SNAP_TO_CLOSEST_INT_SCALE = "1.000000"
HSM_SCREEN_POSITION_Y = "-8.000000"
HSM_CURVATURE_MODE = "0.000000"
HSM_DEDITHER_MODE = "0.000000"
SHARPSMOOTHER_ON = "1.000000"
smoot = "1.000000"
sega_fix = "1.000000"
g_lum_fix = "1.000000"
glow = "0.000000"
bloom = "0.150000"
bloom_dist = "0.900000"
halation = "0.100000"
SIGMA_HB = "0.400000"
SIGMA_VB = "0.250000"
mask_bloom = "0.050000"
gamma_c = "0.900000"
gsl = "-1.000000"
scanline1 = "0.000000"
scanline2 = "15.000000"
beam_size = "1.000000"
vertmask = "-0.500000"
scans = "1.000000"
shadowMask = "12.000000"
maskstr = "1.000000"
mcut = "2.000000"
mask_gamma = "1.000000"
slotmask = "1.000000"
slotmask1 = "1.000000"
slotwidth = "7.000000"
double_slot = "3.000000"
GDV_DECONVERGENCE_ON = "1.000000"
dctypex = "0.050000"
dctypey = "0.050000"
deconrr = "5.000000"
deconrb = "-5.000000"
decons = "0.800000"
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I love the preset!

Couple of things I noticed…

The placement image isn’t defined so is using a 16x16px placeholder image. That may be why you needed to use…

HSM_SCREEN_POSITION_Y = "-8.000000"

Also, just my personal taste… I noticed you are using…

Which is good for presets with extra mask detail. I just like HSM’s default scale.

Which just happens to be integer. :grin:

Nice work!

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Yes, I put integer scaling “1.000000” because as you can see, the vertical lines looks squashed. My Sanyo Crt looks more like in my pic… :slightly_smiling_face:

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Here you have an example of how the shader looks vs my Real CRT. I can’t make a closer Pic with my smart phone on my CRT Tv because of the scanline effect,comes to the camera and I can’t make a decent pic… but here you are…

HSM Mega Bezel Shader Pic:

Real 2 CRT Pics:

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Wizard? or Warzard?

I’ll show myself out :door: :rofl:

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Thanks for the pics, it’s really great to see a side by side! :star_struck:

How do you find the brightness on the LCD compared to your CRT?

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You Are welcome!!! :grinning: If you mean lcd with shader vs CRT, well It’s another world. If I bright up the shader like on my crt, I lose shader strength… but if you mean in general, I think both have good brightness. also with my HDR Activated…

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this is an amazing thing ^^ combined with run ahead function i would say this is a huge step for retroarch and and both options are a must have was afraid they would run badly together but it works and looks just wonderful

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oh it´s so good for pre rendered sprites

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