Yeah, it definitely is. I did test it again and you’re right, they’re definitely there. They are just masked enough by the rest of the shader so that I didn’t notice them the first time.
I see. I actually tried out both the composite and s-rgb filters myself after I read your first post. With the same shader settings I used in my screenshots (minus the de-dithering options of course). I definitely noticed that they looked different compared to your screenshots but you could still tell that the filter is supposed to simulate an analogue composite/s-video video input (like I’ve said, very impressive how convincing that effect is). But I definitely see that you could tweak the shader around it for better results,
Just showing my appreciation for the positive and objective comments with respect to my CRT shader and video filter presets which I have shared with the community. A lot went into getting things the way they are so it’s nice to know that I’m at least getting some things right.
so after some days of playing around with this , i have to say amazing work …what kind of black magic is this ?^^ Im Pretty sure i never seen Contra on the DS like this
The problem is that all Cores for Snes don’t have an “overscan” function or how to do it? On Nes, Master System, Atari 2600 is an overscan available in the settings
Here you have an example of how the shader looks vs my Real CRT. I can’t make a closer Pic with my smart phone on my CRT Tv because of the scanline effect,comes to the camera and I can’t make a decent pic… but here you are…
You Are welcome!!!
If you mean lcd with shader vs CRT, well It’s another world. If I bright up
the shader like on my crt, I lose shader strength… but if you mean in general, I think both have good brightness. also with my HDR Activated…
this is an amazing thing ^^ combined with run ahead function i would say this is a huge step for retroarch and and both options are a must have
was afraid they would run badly together but it works and looks just wonderful