Thanks. I understand. In the past, the noise particles used to look coarser as resolution went down and I used to tweak the noise differently to optimize presets for different resolutions to compensate for this.
I guess this means that a setting of 1 would give the same look and behaviour at 4K compared to the previous version.
The upscale in the shader chain is currently 3x, right? What does this really mean in layman’s terms?
Does this mean that if I have a 224p vertical resolution input, it will be multiplied by 3 by the Shader chain upscaler giving 672p? Then the Sampling multiplier will automatically be set to 672?
It would be nice to understand why and what is now going on here and how it differs from the current default setting of 100, which I thought was the native input (core output) resolution.
I don’t understand this. I thought this setting determined the percentage of scanlines displayed with 100 giving 224 for 224p content, 200 doubling that and 50 giving half the native number of scanlines.
I tried the setting of 1 using Genesis Plus GX and got what appeared to be clumps of scanlines. I’ll see if I can post a screenshot later but it looked pretty strange.