No, I havent tried any adjustments. Its due to the New version of RetroArch. A check and an update would be the best solution, rather than trying to get the correct colors in the settings. The colors are no longer compatible.
Depending on the reason it is different, if it is the result of some unintended issue with a Retroarch update, then updating the shader is not the “best” solution.
Even if it was intended, making some small change in the shader parameters to get what you may consider “corect” color is far less arduous that HSM needing to track down the issue and update the shader.
The Mega Bezel is a complex beast, and I am positive that if he were to make the attempt, an update would wait for more changes to accumulate.
To set the parameters you need some knowledge. Other shaders I use run normally. Why is the HSM no longer working properly with version 1.21.0?
Wildcards were “repaired” with recent versions, also normal nightly builds come with updated shaders.
You could try to delete the 1.21.0 shader folder and copy 1.19.1 content into it to check if this is the case.
You could also toggle between GLCore and Vulkan RA system drivers, see if it makes a difference.
Its absolutely awesome! I deleted the shaders “shaders_glsl” + “shaders_slang” and copied the ones from version 1.19.1 into 1.21.0 and it worked
thank you very much, @guest.r
Here is my custom preset, based on my 1953MD (No screen curve because the moire pattern drives me insane LOL)
sorted btw. I created a .slangp file for each game (using a script). Happy to share the script and/or .slangp files with anyone else who stumbles on this issue.
Unfortunately, installing 2 instances of Retroarch (one main install, and one for the Bezel Project download then copying the downloaded overlay folder with .png and .cfg files to the main install) didn’t work, and I had to keep reapplying the shader, even after setting a core default.
Fantastic work though, your shaders look absolutely fantastic when paired with TBP
If you followed my instructions to the letter, a script shouldn’t be needed. My presets use a shader wildcard that automatically selects the correct graphic.
Working on a full 1953MD PVM, with games shelf in the background. Still need to add the controls and add labels to the SNES and NES games, and redo the PSX and NeoGeo games, also planning on adding figurines on the bottom shelf.
Excellent, as always!