Mega Bezel Reflection Shader! - Feedback and Updates

oh thats a new one …even if you reload the shader ? or save the hi res change for the game and restart it… :confused: its not a thing that happend to me …

I can’t say for FBNeo, but in MAME Current I had to go into the .opt files and manually enter the resolution. This was a couple years ago, so they may have fixed this by now… but it wouldn’t save unless you did it through saving the opt file. Again, I don’t know if this is the same as FBNeo, but maybe this info will help somehow.

I suspect the same. The hi-res mode is somehow tied to the interlacing and trigger RES, which do not behave as expected. In fact, it seems the interlacing has been broken for quite some time. (I tested back to 1.13.0 before it behaved as expected.)

This is also before the VGA mode was added in.

We’ll just have to hope that RL allows @HyperspaceMadness the time to take a look at the issue.

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Hi everyone. I had a question: the Megabezel shader has an internalized version of crt_guest_advance . Could there be a version that uses the internalized version of crt_guest_advance_HD in the future, perhaps with the new update?

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An update will happen at some point.

An internal version is used to avoid things breaking with updates to external projects.

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Hi all, I’m hunting down this GBA overlay / bezel, and someone suggested it may be a megabezel. Does anyone recognise it?

This is a low power device (Mali GPU handheld Ayaneo Pocket Air Mini in the video, and I’m trying it on a similar RG476H), so the presets in the megabezel folder on retro arch don’t seem to work too well (lots of retroarch not responding errors and slow down). I’m wondering if there are any lightweight versions I’m missing?

It’s likely using koko-aio or the uborder shader.

Yeah, i can confirm what Duimon said, seems like koko-aio with a custom overlay.

On my old S10, the Mali-G76 were enough at 720p with some throttling in longer sessions, but probably a better cooling and the “reduced” 4:3 form factor make it run fine on those devices too.

Hello everyone. After being unable to game for almost a year (various reasons), I am just in the process of getting my gaming pc set up once more. I have just looked at the start of this thread to update the base package and it looks like it’s still 2024? Has development stopped or should I be looking somewhere else in the forum/Github?

Development has not stopped, but the new features are more complex than simply updating the built-in shaders… an update will happen eventually but probably not soon.

You will not find an update anywhere on the forum.

That being said, although the Guest shader has been updated countless times since our last release, the version integrated into the Mega Bezel is as great as it always was.

I will be releasing a small wildcard flipping update fairly soon, in my own repo, to address new and missing hardware rendered cores, but any other updates will wait on @HyperspaceMadness and RL.

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Hi, I’m a big fan of the work by HyperspaceMadness and Duimon (and anyone else involved I’ve missed).

I’ve been using the Duimon Mega Bezel Graphics pack and BigPEmu Mega Bezel and I was wondering if there’s any interest in supporting other emulators? I won’t name specifics in case it’s against the rules here but a very popular emulator just added slang shader support (where a core also exists within RA) and I was wondering if it’s possible to add the shader and mega bezels for it?

Thanks for the continued hard work.

Will it not be possible to at least get a smaller update to fix some of the long-standing issues like the 480 interlacing being broken, and the ugly rainbow reflections that show up while using a strong mask? Plus an updated guest-advanced with all those nice improvements…

I love using Mega Bezel, but it sucks to see it stagnate like this. For extravagant new lighting effects that won’t be applicable with simpler setups anyway. :-/

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I found a workaround for that, try the following parameter:

HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = "125.000000"

Unfortunately it doesn’t solve VGA mode being broken.

I don’t think it’s stagnating, I think HyperSpace Madness is just working on a bigger than normal update. We know he has been working on it, and in fact he has posted screenshot updates in this very thread. I’m looking forward to that update as much as everyone else, but let’s try not to pile the pressure on him.

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I don’t have the skill to actually work on the shader… @HyperspaceMadness is the shader wizard.

The wildcard fix just requires a few new *.params to be added in a specific folder… which I am capable of.

I second that thought. The world is a mess, and our lives and loved ones require nurturing.

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I´ve been trying to find the “sweet spot” to run HSMB in MBZ__3__ST at 60 fps. I know it is not CPU intensive, so a i5 4th generation is enough for Retroarch. I´ve tested some GPUs (in Vulkan 1080p) and I´ve found my 980Ti being overkill, but a modest 1030 being not enough. So I´m not sure which model to choose to build my vertical cabinet. I´m thinking also an APU like the AMD 8600G can do the job, but I´m not sure. Any suggestions?