Mega Bezel Reflection Shader! - Feedback and Updates

Ok I successfuly changed to PAR in the shader, and noticed a difference. But when I move the non-integer scale % nothing changes. I found that since I’m using MagicHat’s multigame.slangp setup, that option doesn’t change anything.
However, when i changed the shader entirely, to duimon directly, that value change does actually change the appearance. Really odd.

It’s not odd. MagicHat’s settings probably use Integer Scale Mode 1 or 2, which is On and Duimon’s settings use Integer Scale Mode 0, which is Off. The non-integer scale % only works if Integer scale Mode is Off. If it’s on there are different parameters to adjust the size of the viewport, for example Integer Scale Mode Offset.

You should probably take a look at the readme.md in your spare time.

Sorry, it is odd to a layman like me who is just hunting and pecking around lol. It probably isn’t odd in the least to someone who really knows what is happening under the hood so to speak.

Also, I’m beginning to think it is just stretching the single monitor version buggy boy. Because when I tried another triple monitor game (Ninja Warriors) the shader is just showing what seems to be the left monitor. You can walk the character off the right side of the screen into what would have been the middle monitor, and no longer see it.

It is definitely not stretching it. PAR means displaying what the core intends. To stretch it we would have to use another method and a manual aspect ratio.

I would pull up the MAME internal menu and see what the video settings are… it may be set to just one monitor.

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ahhh, right. forgot there was still a mame internal menu there. I found a “triple side by side” in the video settings for the particular game. Thanks for your patience and help. Should be able to move forward with success now.

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booyah!

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