Mupen64Next Core Random Crashes on RasPi4B

Here’s the log @gouchi https://pastebin.com/pWKuqpqV

It’s on random games, so I do have to admit, it’s been hard to pin down, but figured I’d help. Parallel64 doesn’t even want to do anything at all. Can submit a log for that as well if you wish.

Parallel64 segmentation fault: https://pastebin.com/JwSw9x36

You’ve got some segmentation fault. Please open an issue with the log.

I have exactly the same problem with Parallel64… It does litteraly nothing on my Pi 4 4GB. Blackscreen with Auto restart to XMB.

Hey guys, I have a similiar problem with Mupen64Plus-Next. Sadly I’m not allowed to create a new topic, so I have to reply to this one.

  • Hardware: Raspberry Pi 4 (4GB)
  • Lakka Version: RPi2.RPi4.arm-2.3.1

Every Console / Emulator is working besides N64. When I try to start a game, retroarch reboots (neither Parallels nor Mupen64 are working). I’ve also tried reinstalling Lakka without any success. Following the error log when starting the game:

[INFO] RetroArch 1.7.8 (Git ea7e682253)
[INFO] === Build =======================================
[INFO] Capabilities: NEON VFPv3 VFPv4
[INFO] Built: Sep 16 2019
[INFO] Version: 1.7.8
[INFO] Git: ea7e682253
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "/storage/savefiles/.srm".
[INFO] Redirecting savestate to "/storage/savestates/.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Video]: Starting threaded video driver ...
[WARN] [DRM]: Couldn't get device resources.
[WARN] [DRM]: Couldn't get device resources.
[INFO] [DRM]: Found 1 connectors.
[INFO] [DRM]: Connector 0 connected: yes
[INFO] [DRM]: Connector 0 has 35 modes.
[INFO] [DRM]: Connector 0 assigned to monitor index: #1.
[INFO] [DRM]: Mode 0: (1920x1080) 1920 x 1080, 60 Hz
[INFO] [DRM]: Mode 1: (1920x1080) 1920 x 1080, 60 Hz
[INFO] [DRM]: Mode 2: (1920x1080) 1920 x 1080, 50 Hz
[INFO] [DRM]: Mode 3: (1920x1080) 1920 x 1080, 30 Hz
[INFO] [DRM]: Mode 4: (1920x1080) 1920 x 1080, 30 Hz
[INFO] [DRM]: Mode 5: (1920x1080) 1920 x 1080, 25 Hz
[INFO] [DRM]: Mode 6: (1920x1080) 1920 x 1080, 24 Hz
[INFO] [DRM]: Mode 7: (1920x1080) 1920 x 1080, 24 Hz
[INFO] [DRM]: Mode 8: (1680x1050) 1680 x 1050, 60 Hz
[INFO] [DRM]: Mode 9: (1600x900) 1600 x 900, 60 Hz
[INFO] [DRM]: Mode 10: (1280x1024) 1280 x 1024, 75 Hz
[INFO] [DRM]: Mode 11: (1280x1024) 1280 x 1024, 60 Hz
[INFO] [DRM]: Mode 12: (1440x900) 1440 x 900, 60 Hz
[INFO] [DRM]: Mode 13: (1366x768) 1366 x 768, 60 Hz
[INFO] [DRM]: Mode 14: (1280x800) 1280 x 800, 60 Hz
[INFO] [DRM]: Mode 15: (1152x864) 1152 x 864, 75 Hz
[INFO] [DRM]: Mode 16: (1280x720) 1280 x 720, 60 Hz
[INFO] [DRM]: Mode 17: (1280x720) 1280 x 720, 60 Hz
[INFO] [DRM]: Mode 18: (1280x720) 1280 x 720, 50 Hz
[INFO] [DRM]: Mode 19: (1024x768) 1024 x 768, 75 Hz
[INFO] [DRM]: Mode 20: (1024x768) 1024 x 768, 70 Hz
[INFO] [DRM]: Mode 21: (1024x768) 1024 x 768, 60 Hz
[INFO] [DRM]: Mode 22: (832x624) 832 x 624, 75 Hz
[INFO] [DRM]: Mode 23: (800x600) 800 x 600, 75 Hz
[INFO] [DRM]: Mode 24: (800x600) 800 x 600, 72 Hz
[INFO] [DRM]: Mode 25: (800x600) 800 x 600, 60 Hz
[INFO] [DRM]: Mode 26: (720x576) 720 x 576, 50 Hz
[INFO] [DRM]: Mode 27: (720x480) 720 x 480, 60 Hz
[INFO] [DRM]: Mode 28: (720x480) 720 x 480, 60 Hz
[INFO] [DRM]: Mode 29: (640x480) 640 x 480, 75 Hz
[INFO] [DRM]: Mode 30: (640x480) 640 x 480, 73 Hz
[INFO] [DRM]: Mode 31: (640x480) 640 x 480, 67 Hz
[INFO] [DRM]: Mode 32: (640x480) 640 x 480, 60 Hz
[INFO] [DRM]: Mode 33: (640x480) 640 x 480, 60 Hz
[INFO] [DRM]: Mode 34: (720x400) 720 x 400, 70 Hz
[INFO] [GL]: Found GL context: kms
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [EGL] Found EGL_EXT_platform_base, trying eglGetPlatformDisplayEXT
[INFO] [EGL]: EGL version: 1.4
[INFO] [EGL]: Current context: 0xb4008c98.
[INFO] [KMS]: New FB: 1920x1080 (stride: 7680).
[INFO] [GL]: Vendor: Broadcom, Renderer: V3D 4.2.
[INFO] [GL]: Version: OpenGL ES 3.0 Mesa 19.1.1.
[INFO] [GL]: Using resolution 1920x1080
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting t                                              o pick a suitable driver.
[INFO] [udev]: Mouse #0 (/dev/input/event0).
[INFO] [udev]: Mouse #1 (/dev/input/mouse0).
[INFO] [udev]: Plugged pad: Sony Interactive Entertainment Wireless Controller (                                              1356:2508) on port #0.
[INFO] [udev]: Pad #0 (/dev/input/event2) supports force feedback.
[INFO] [udev]: Pad #0 (/dev/input/event2) supports 16 force feedback effects.
[INFO] [Autoconf]: 284 profiles found.
[INFO] [Autoconf]: selected configuration: /tmp/joypads/udev/Sony-PlayStation4-D                                              ualShock4v2-Wired-Crystal-Controller.cfg
[INFO] [Joypad]: Found joypad driver: "udev".
[WARN] [udev]: Full-screen pointer won't be available.
[INFO] [Video]: Found display server: null
[INFO] Found shader "/tmp/shaders/bilinear.glslp"
[INFO] Found shader "/tmp/shaders/nearest.glslp"
[INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl"
[INFO] Found shader "/tmp/shaders/stock.glsl"
[INFO] ALSA: Using signed 16-bit format.
[INFO] ALSA: Period size: 444 frames
[INFO] ALSA: Buffer size: 1411 frames
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Menu]: Found menu display driver: "gl".
[CDROM] No sg devices found and sg kernel module is not loaded.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0x35f134
[INFO] [MIDI]: Initializing ...
ALSA lib /home/natinusala/release/Lakka-LibreELEC/build.Lakka-RPi4.arm/alsa-lib-                                              1.1.9/src/seq/seq_hw.c:466:(snd_seq_hw_open) open /dev/snd/seq failed: No such f                                              ile or directory
[ERROR] [MIDI]: snd_seq_open failed with error -2.
[ERROR] [MIDI]: Initialization failed (list of input devices unavailable).
[INFO] SRAM will not be saved.
[INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl].
[INFO] Loading history file: [/storage/.config/retroarch/content_music_history.l                                              pl].
[INFO] Loading history file: [/storage/.config/retroarch/content_video_history.l                                              pl].
[INFO] Loading history file: [/storage/.config/retroarch/content_image_history.l                                              pl].
[INFO] Loading favorites file: [/storage/.config/retroarch/content_favorites.lpl                                              ].
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [KMS]: New FB: 1920x1080 (stride: 7680).
[INFO] [KMS]: New FB: 1920x1080 (stride: 7680).
[INFO] Updating firmware status for: /tmp/cores/mupen64plus_next_libretro.so on /tmp/system
[INFO] This core is compatible with the current video driver.
[INFO] Using content: /storage/roms/N64/Mario Kart 64.z64.
[INFO] arg #0: retroarch
[INFO] arg #1: /storage/roms/N64/Mario Kart 64.z64
[INFO] arg #2: -s
[INFO] arg #3: /storage/savefiles
[INFO] arg #4: -S
[INFO] arg #5: /storage/savestates
[INFO] arg #6: -c
[INFO] arg #7: /storage/.config/retroarch/retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: /tmp/cores/mupen64plus_next_libretro.so
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] Threaded video stats: Frames pushed: 2236, Frames dropped: 0.
[INFO] Set config file to : /storage/.config/retroarch/retroarch.cfg
[INFO] RetroArch 1.7.8 (Git ea7e682253)
[INFO] Redirecting save file to "/storage/savefiles/Mario Kart 64.srm".
[INFO] Redirecting savestate to "/storage/savestates/Mario Kart 64.state".
[INFO] === Build =======================================
[INFO] Capabilities: NEON VFPv3 VFPv4
[INFO] Built: Sep 16 2019
[INFO] Version: 1.7.8
[INFO] Git: ea7e682253
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "/tmp/cores/mupen64plus_next_libretro.so"
[INFO] [Overrides] no core-specific overrides found at /storage/.config/retroarch/config/Mupen64Plus-Next GLES3/Mupen64Plus-Next GLES3.cfg.
[INFO] [Overrides] no content-dir-specific overrides found at /storage/.config/retroarch/config/Mupen64Plus-Next GLES3/N64.cfg.
[INFO] [Overrides] no game-specific overrides found at /storage/.config/retroarch/config/Mupen64Plus-Next GLES3/Mario Kart 64.cfg.
[INFO] Environ SET_VARIABLES.
[INFO] Environ SET_CONTROLLER_INFO.
[INFO] [Remaps]: remap directory: /storage/remappings
[INFO] Redirecting save file to "/storage/savefiles/Mario Kart 64.srm".
[INFO] Redirecting savestate to "/storage/savestates/Mario Kart 64.state".
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[INFO] Environ GET_LOG_INTERFACE.
[INFO] Environ GET_PERF_INTERFACE.
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ GET_RUMBLE_INTERFACE.
[INFO] Loading content file: /storage/roms/N64/Mario Kart 64.z64.
[INFO] Did not find a valid content patch.
[INFO] Environ SET_HW_RENDER.
[INFO] Requesting OpenGLES3 context.
[libretro INFO] mupen64plus: Using full mem base
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[libretro INFO] mupen64plus: Goodname: Mario Kart 64 (E) (V1.1) [!]
[libretro INFO] mupen64plus: Name: MARIOKART64
[libretro INFO] mupen64plus: MD5: 2BB149A583FDEFEA96805F628FE42FD9
[libretro INFO] mupen64plus: CRC: 2577C7D4 D18FAAAE
[libretro INFO] mupen64plus: Imagetype: .z64 (native)
[libretro INFO] mupen64plus: Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
[libretro INFO] mupen64plus: ClockRate = F
[libretro INFO] mupen64plus: Version: 1446
[libretro INFO] mupen64plus: Manufacturer: Nintendo
[libretro INFO] mupen64plus: Cartridge_ID: 544B
[libretro INFO] mupen64plus: Country: Unknown (0x150)
[libretro INFO] mupen64plus: PC = 80000400
[libretro INFO] mupen64plus: Save type: 0
[INFO] [RCHEEVOS]: Load task finished
[INFO] Skipping SRAM load..
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
[INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 60.00 Hz, Game = 50.00 Hz)
[INFO] [Video]: Video @ fullscreen
[INFO] [Video]: Using HW render, OpenGL driver forced.
[INFO] [Video]: Using configured "gl" driver for GL HW render.
[WARN] [DRM]: Couldn't get device resources.
[WARN] [DRM]: Couldn't get device resources.
[INFO] [DRM]: Found 1 connectors.
[INFO] [DRM]: Connector 0 connected: yes
[INFO] [DRM]: Connector 0 has 35 modes.
[INFO] [DRM]: Connector 0 assigned to monitor index: #1.
[INFO] [DRM]: Mode 0: (1920x1080) 1920 x 1080, 60 Hz
[INFO] [DRM]: Mode 1: (1920x1080) 1920 x 1080, 60 Hz
[INFO] [DRM]: Mode 2: (1920x1080) 1920 x 1080, 50 Hz
[INFO] [DRM]: Mode 3: (1920x1080) 1920 x 1080, 30 Hz
[INFO] [DRM]: Mode 4: (1920x1080) 1920 x 1080, 30 Hz
[INFO] [DRM]: Mode 5: (1920x1080) 1920 x 1080, 25 Hz
[INFO] [DRM]: Mode 6: (1920x1080) 1920 x 1080, 24 Hz
[INFO] [DRM]: Mode 7: (1920x1080) 1920 x 1080, 24 Hz
[INFO] [DRM]: Mode 8: (1680x1050) 1680 x 1050, 60 Hz
[INFO] [DRM]: Mode 9: (1600x900) 1600 x 900, 60 Hz
[INFO] [DRM]: Mode 10: (1280x1024) 1280 x 1024, 75 Hz
[INFO] [DRM]: Mode 11: (1280x1024) 1280 x 1024, 60 Hz
[INFO] [DRM]: Mode 12: (1440x900) 1440 x 900, 60 Hz
[INFO] [DRM]: Mode 13: (1366x768) 1366 x 768, 60 Hz
[INFO] [DRM]: Mode 14: (1280x800) 1280 x 800, 60 Hz
[INFO] [DRM]: Mode 15: (1152x864) 1152 x 864, 75 Hz
[INFO] [DRM]: Mode 16: (1280x720) 1280 x 720, 60 Hz
[INFO] [DRM]: Mode 17: (1280x720) 1280 x 720, 60 Hz
[INFO] [DRM]: Mode 18: (1280x720) 1280 x 720, 50 Hz
[INFO] [DRM]: Mode 19: (1024x768) 1024 x 768, 75 Hz
[INFO] [DRM]: Mode 20: (1024x768) 1024 x 768, 70 Hz
[INFO] [DRM]: Mode 21: (1024x768) 1024 x 768, 60 Hz
[INFO] [DRM]: Mode 22: (832x624) 832 x 624, 75 Hz
[INFO] [DRM]: Mode 23: (800x600) 800 x 600, 75 Hz
[INFO] [DRM]: Mode 24: (800x600) 800 x 600, 72 Hz
[INFO] [DRM]: Mode 25: (800x600) 800 x 600, 60 Hz
[INFO] [DRM]: Mode 26: (720x576) 720 x 576, 50 Hz
[INFO] [DRM]: Mode 27: (720x480) 720 x 480, 60 Hz
[INFO] [DRM]: Mode 28: (720x480) 720 x 480, 60 Hz
[INFO] [DRM]: Mode 29: (640x480) 640 x 480, 75 Hz
[INFO] [DRM]: Mode 30: (640x480) 640 x 480, 73 Hz
[INFO] [DRM]: Mode 31: (640x480) 640 x 480, 67 Hz
[INFO] [DRM]: Mode 32: (640x480) 640 x 480, 60 Hz
[INFO] [DRM]: Mode 33: (640x480) 640 x 480, 60 Hz
[INFO] [DRM]: Mode 34: (720x400) 720 x 400, 70 Hz
[INFO] [GL]: Found GL context: kms
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [EGL] Found EGL_EXT_platform_base, trying eglGetPlatformDisplayEXT
[INFO] [EGL]: EGL version: 1.4
[INFO] [EGL]: Current context: 0x16d6130.
[INFO] [KMS]: New FB: 1920x1080 (stride: 7680).
[INFO] [GL]: Vendor: Broadcom, Renderer: V3D 4.2.
[INFO] [GL]: Version: OpenGL ES 3.0 Mesa 19.1.1.
[INFO] [GL]: Using resolution 1920x1080
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 1 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Initializing HW render (512 x 512).
[INFO] [GL]: Max texture size: 4096 px, renderbuffer size: 4096 px.
[INFO] [GL]: Supports FBO (render-to-texture).
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] [udev]: Mouse #0 (/dev/input/event0).
[INFO] [udev]: Mouse #1 (/dev/input/mouse0).
[INFO] [udev]: Plugged pad: Sony Interactive Entertainment Wireless Controller (1356:2508) on port #0.
[INFO] [udev]: Pad #0 (/dev/input/event2) supports force feedback.
[INFO] [udev]: Pad #0 (/dev/input/event2) supports 16 force feedback effects.
[INFO] [Autoconf]: 284 profiles found.
[INFO] [Autoconf]: selected configuration: /tmp/joypads/udev/Sony-PlayStation4-DualShock4v2-Wired-Crystal-Controller.cfg
[INFO] [Joypad]: Found joypad driver: "udev".
[WARN] [udev]: Full-screen pointer won't be available.
[INFO] [Video]: Found display server: null
[INFO] Found shader "/tmp/shaders/bilinear.glslp"
[INFO] Found shader "/tmp/shaders/nearest.glslp"
[INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl"
[INFO] Found shader "/tmp/shaders/stock.glsl"
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] ALSA: Using signed 16-bit format.
[INFO] ALSA: Period size: 444 frames
[INFO] ALSA: Buffer size: 1411 frames
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0x35f134
[INFO] [MIDI]: Initializing ...
ALSA lib /home/natinusala/release/Lakka-LibreELEC/build.Lakka-RPi4.arm/alsa-lib-1.1.9/src/seq/seq_hw.c:466:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
[ERROR] [MIDI]: snd_seq_open failed with error -2.
[ERROR] [MIDI]: Initialization failed (list of input devices unavailable).
[INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl].
[INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl].
[INFO] Loading history file: [/storage/.config/retroarch/content_video_history.lpl].
[INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl].
[INFO] Loading favorites file: [/storage/.config/retroarch/content_favorites.lpl].
[INFO] [GL]: VSync => on
[libretro INFO] mupen64plus: Game controller 0 (Standard controller) has a Memory pak plugged in
[libretro INFO] mupen64plus: Game controller 1 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Game controller 2 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Game controller 3 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Using CIC type X102
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
[libretro INFO] mupen64plus: Initializing 4 RDRAM modules for a total of 8 MB
[libretro INFO] mupen64plus: Starting R4300 emulator: Dynamic Recompiler
[libretro INFO] mupen64plus: Init new dynarec
[libretro INFO] mupen64plus: ARM CPU Features:, Half, Thumb, FastMult, VFP, ESDP, NEON, VFPv3, TLS, VFPv4, IDIVa, IDIVt
[INFO] [KMS]: New FB: 1920x1080 (stride: 7680).
*** Error in `retroarch': malloc(): smallbin double linked list corrupted: 0x0163ce48 ***
Aborted (core dumped)

Sadly the error code isn’t telling me anything. Can u help me with this problem please?

Hi,

May you try to make a test with this build also ?

Thank you.

1 Like

Thank you very much for your reply! This build seems to work. I will do some more testing and provide a final feedback to you when I’m finished.

m4xw suggested:

This could also be the rpi running out of memory

And then freeing a bogus ptr

That later corrupts smth

Alright. After several hours of testing I would say this build is working stable for me. Thank you for your support.