Nice. Let’s do this.
Felix’s machine will look great!
This is the best I could do for now on such short notice. I worked in between my breaks today. Sadly, I had to use the Sega Genesis version and force it to be vertical. The arcade game runs on a PC and there’s no rom for MAME or Retroarch. At least not a good working one. It’s a start though. Thanks to @HyperspaceMadness and his Mega Bezel Reflective Shader.
Oh my god! Is so. COOOOL:heartbeat: tnx!!!
Really nice work! Great use of the Mega Bezel features.
Thanks, I could have tilted the screen down way more to be more realistic, but then it would have been awkward to play the game that way. It’s a shame I had to squeeze the screen vertically. Since the Genesis version is horizontal. The arcade game is vertical so I went for that. There’s enough room though for anyone who wants to make the screen horizontal.
I was just trying to figure out why it wasn’t applying and I just realized… this isn’t for Retroarch, is it? I try to use the cfg file as an overlay but nothing appears for me.
Yes, it’s Retroarch.
I downloaded Part 1, unzipped it, also unzipped the archives within (e.g. the aliens folder), and put all of that into my Retroarch overlays folder. The folder directory looks something like: Retroarch/overlays/ArcadeBezelsOrionsAngelPart1/Mame/ and then it has the Artwork and Cfg folders… I go into the Retroarch overlays setting when I’m in a game and select one of your cfg files but it doesn’t do anything. Am I missing a step?
The ArcadeBezelsOrionsAngelPart files are for Mame and are in .lay format, so those will have to be used with the MAME core. Place the artwork zipped file in System/mame/artwork folder and the art will automatically load when the game is.
what are your opinions about using your bezels in Batocera.linux because more people need to see your awersome work
Thanks. If it can be done I’m for it. I welcome anyone to put my bezels on as many platforms as they can.
Here’s a Realistic Arcade bezel for the game Robocop for Retroarch using the Mega Bezel Reflective Shader
Here’s a realistic arcade bezel for Donkey Kong with a tilted & vertical screen & Mega Bezel Reflective Shader for Retroarch
Here’s a realistic arcade bezel for Donkey Kong 2: Jumpman Returns with a tilted & vertical screen & Mega Bezel Reflective Shader for Retroarch
Here’s a realistic arcade bezel for Donkey Kong Pauline Edition with a tilted & vertical screen & Mega Bezel Reflective Shader for Retroarch
Hi.
I tried to download a collection of your overlays which should be for Retroarch using HSM Mega Bezel but they seem to be for MAME actually. Did I get the wrong files or are Mega Bezel files currently unreleased?
It seems you downloaded the wrong files. To get the ones specifically for RetroArch https://www.mediafire.com/file/7k0622ia6j1lz07/OrionsAngelsArcadeHSMShaderPack1%262.zip/file
To get Mega Bezel applied to the Overlay files as well than check out the files I created. The shader files are at https://github.com/hgoda90/Hgoda90-Graphic-Varieties/releases/download/1.7.5/OrionsAngel.Realistic.Arcade.Overlay.+.Mega.Bezel.zip.
Place the overlay files to “Mega_Bezel_Community_Collections\Hgoda90-Graphic-Varieties\Graphics\OrionsAngel\My Realistic Arcade Bezels”