Here’s my realistic arcade bezel for Congo Bongo using HyperspaceMadness’s reflection shaders.
Here’s my realistic arcade bezel for Knights of the Round using #HyperspaceMadness reflection shaders. As well as an artwork bezel made by #ArsInvictus
Here I reworked my original Dungeons & Dragons: Shadow over Mystara arcade bezel to work with HyperspaceMadness’s reflection shader.
Here I reworked my original Marble Madness Arcade bezel to work with HyperspaceMadness’s reflection shaders.
Here I reworked my original Berzerk Arcade bezel to work with @HyperspaceMadness reflection shaders.
Here I reworked my original Street Fighter II Arcade bezel to work with @HyperspaceMadness’s reflection shaders.
Here I reworked my original BurgerTime Arcade bezel to work with @HyperspaceMadness’s reflection shaders.
Wow!
I’ve been away from the forum for some time and I find out that these overlays made another whole leap forward with this incredible reflection affects!!!
Incredible job!
Would someone be so kind to give me a heads up on how to setup retroarch to use them?
Thanks in advance.
Hi @Tarrasque, the basic instructions are over here as well as discussion about the shader
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates
@Duimon has some great console graphics to be used with it as well https://forums.libretro.com/t/duimon-hsm-reflection-shader-graphics-feedback-and-updates
Thanks. I’ll watch that as soon as I can.
This means that the shader and your bezels are two completely independent addons. I didn’t realize that at first read.
Changing subject a bit, if I’m not mistaken you haven’ released a third pack of your overlay, have you?
No, I got sidetracked by @HyperspaceMadness amazing reflective shaders lol! I will pretty soon though.
Well, who could blame you?
Yep, exactly. I got inspired.