My Realistic Arcade Bezels

@DonkyKong @alexb3d VR should be in an old pack, maybe MAME ?

I have a backup here: vr.png (1920×1080) (raw.githubusercontent.com)

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@Orionsangel new version of my tool: MAME/Retroarch bezel/overlays tool - RetroArch Additions / Overlays - Libretro Forums

You can batch-check overlays, it will check if the screen coordinates matches the overlay transparency.

exemple of bugged coordinates in conf:

and suggested coordinates from transparency (it can write them to the conf if you provide --autofix parameter):

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@cosmo0 Thanks for the Help, But that’s an older one. I’m after new one to suit HyperspaceMadness’s Shader.

Thanks DK

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I thought I was sharing the configured shader/overlay, but it’s just exposure, I would have said it from the beginning and we save time.

@DonkyKong take it, virtual.racing.png with slight changes.

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@alexb3d Thanks I can work with that I’ll just cut out the bezel in GIMP… CHEERS!

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Thanks I can work with that I’ll just cut out the bezel in GIMP… CHEERS!

It is cut, the png has alpha. :point_down:t3:

take it, virtual.racing.png

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@alexb3d No that’s the CRT in Alpha, Bezel has to be Alpha as well for the reflective shader on the bezel

Like this virtual.racing bezel removed.png My rather crude edit hehehe

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You cut it too short. The original arcade has that framework.

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The Shader IS the “frame” Bezel

Here is a quick and dirty setup of the shader, Needs fine tuning. VR shader bezel with reflections.png This is my take on setting it up unless I’m doing it wrong?

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I tried to look at your png but I got a message that I didn’t have access rights to view it…

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Sorry should be working now

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If you guys want my Virtua Racing bezel that bad then here it is. :grinning:

https://bit.ly/2OufjUQ

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Ouch, that’s a lot of shader layers. I can say goodbye to your new bezels in my Raspberry Pi :cry:

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Here is my NARC, Realistic Arcade Bezel with @HyperspaceMadness’s Reflective Shader. Thanks to @MQC for helping me with the dark mode.

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@Orionsangel for your “generic” bezels (Namco Exceleena, Sega Astro/Aero/Blast City, Taito Egret…), how do you know which game was in which system? Is there a DB of this kind of info somewhere?

I try to use a game that goes with it’s brand label. Sega game with a Sega cab. Namco with a Namco cab, but then I mix them up as well. In real life when candy cabs first came out everything was uniformed. Sega game with sega cab and Namco game with a Namco cab etc, but over the decades boards have been swapped out and put in whatever candy cab the owner sees fit. So you might see a Street Fighter II in a Sega cab. You’ll see this sort of thing today in Japanese arcades. So really it’s up to you to a put a game in whatever candy cab you like.

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Wow ok there are a lot of them Hard*Candy > Japanese Candy Cabinets (hard–candy.com)

Do you think you could do a few for other brands? Or are you too much into HSM shaders right now? :sweat_smile:

I’ve actually done some candy cab bezels with HSM shaders :crazy_face:

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@Orionsangel Thanks for Sharing Mate! :beer: :beer: :grin: :grin:

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Would you do others if I found useable photos? :slight_smile: