Thanks, Orion… looks great. Any time you want to share raw resources like this for people who like to work on bezel projects for their own use, it is definitely appreciated.
Here’s is a realistic Arcade Bezel for the game Bagman using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game G.I. Joe using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game Guzzler using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game Cosmic Avenger using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game Donut DoDo using the Mega Bezel Reflective Shader for Retroarch. This was made in fun as a demonstration
Here’s is a realistic Arcade Bezel for the game Rolling Thunder using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game Bomb Jack using the Mega Bezel Reflective Shader for Retroarch.
Nice job on the speaker grill for Rolling Thunder.
Here’s is a realistic Arcade Bezel for the game 1944: The Loop Master using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game Robotron 2084 using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game Scorpion using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game Mania Challenge AKA Mat Mania using the Mega Bezel Reflective Shader for Retroarch.
Any chance you could also release a pack with just the cab in the middle and transparent background so we could slide our own artwork background?
Here’s is a realistic Arcade Bezel for the game Monster Zero using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game San Francisco Rush 2049 using the Mega Bezel Reflective Shader for Retroarch.
Here’s is a realistic Arcade Bezel for the game Forgotten Worlds using the Mega Bezel Reflective Shader for Retroarch.